+ War Status: Shows number of hexagons gained/lost by the player
+ Campaign: Less City bonus during the first turns
+ Tweaking city combat: Factors for bonuses: distance to own city (both sides), size of city (defense), setting (vary the bonus), minus for motorized/armored attack, penalty for attacking with a weak/small/low-quality unit, extra bonus if defending own supply city, being encircled nulls some defense bonuses
+ HOF refresh