A Google user
- Flag inappropriate
- Show review history
Not a bad idea at all in theory and I can see potential. However, the game lacks engagement and is very slow. The controls have room for improvement and not much can be said about the quality of graphics (it's assumingly a newer game). Again, the puzzle aspect holds potential, but some consideration needs to be put into improving player engagement.
18 people found this review helpful
Thanks for reply. Would be interesting to hear your thoughts about improving controls (if you want to share them with me). My email: yiotro93@gmail.com
A Google user
- Flag inappropriate
- Show review history
Hey, i love the game, it is a nice challenge, but is there anyway you could add colorblind mode in settings? Im had trouble seeing the cubes in the tutorial where you first get a hint, and im guessing there will be more in the future, so please consider it, i dont have an idea how difficult it would be, so if you cant implement it, thats fine, thank you :)
8 people found this review helpful
Thanks for good reply. Well, this game already should be quite colorblind friendly. Can you please email me (yiotro93@gmail.com) and specify about which cubes you are talking about?
Lurkily Esh
- Flag inappropriate
- Show review history
It makes me irrationally irritated that there is no way to predict which resource will have priority when you merge into a belt. It doesn't alternate, and you can't reliably predict if a belt loading from the side will block or be blocked. 8 could mix four resources into one belt in precise ratios, but if it ever backs up, the merging does whatever it wants instead of being predictable.
2 people found this review helpful