Mona the Vampire

1991 • PBS Kids
4.3
69 reviews
G
Rating
Eligible
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Season 1 episodes (26)

1 Attack of the Living Scarecrow / The Robot Babysitter
1/1/91
In response to a dare, Mona, Charley, Lily, and Fang venture out on a night-time mission. Their goal to retrieve the hat of the Living Scarecrow, the nefarious straw entity that haunts the local graveyard. It's a ghoulish tale of unbridled evil, stamp club meetings, and wayward zombies. / When Mona's parents go out for the night, the new babysitter comes over. But there is something unsettlingly different about Belinda. Enlisting the help of her friends, Mona uncovers conclusive proof that her babysitter is...a robot! And worse still, a robot programmed by her most hated rival Angela Smith!
2 Von Kreepsula Runs Amok / The Nefarious Computer Virus
1/1/91
Charley breaks the ultimate taboo and leaves Mona's favorite comic book, Von Kreepsula 1, out in the rain. To Mona's horror, when the water makes the ink run, the evil Von Kreepsula is freed from his comic book prison and is soon stalking Mona's town. Mona and Charley must face down Von Kreepsula on his own turf - within the comic book realm - if they have any hope of beating the vampire king. / Charley buys himself a hot new computer game, Starclangers IV and becomes so involved in the game, it takes over his life. He's inside day and night, he's always late for class, and he has suddenly adopted a permanent, glassy expression. As more and more kids in town fall under the strange spell, Mona discovers that the game possesses a virus capable of infecting hard drives - no, not computer hard drives, BRAINS! With the help of a scanner and some liquid anti-virus disks, Mona, Lily, and Fang enter the computer world to put an end to the vicious virus.
3 The Miserable Phantom Dog / Jurassic Parking Lot
1/1/91
Hair-raising night-time howling. The mysterious disappearance of Mrs. Bryerson's poodle. What's going on? The clues all point to none other than the Phantom Dog Catcher! Using an undercover Fang as bait, Mona and Lily follow the dog soul-stealing villain to his lair - the astral dog kennel - for an ultimate showdown. / It's the annual science fair and Mona has pulled out all the stops. Armed with a dino D.N.A. amber tree sap sample, a papier mache exo-skeleton, and a gene-splicing recipe she found in the back of a comic book, Mona creates...a Frankensteinorsaurus! By all rights she should be the hands down winner at the science fair! That is, if and only if, she can recapture the giant lizardly beast before it destroys the town.
4 The Whirling Void / There's No Place Like Gnome
1/1/91
Socks, shoes, vampire towels and other miscellaneous objects are vanishing, disappearing, as if vanishing into some void. Someone or something is stomping through town, taking things that don't belong to them and leaving other odd objects in their place. Could the Whirling Void be behind the reign of terror, snatching and destroying at will, leaving a path of confusion and devastation in it's wake? Or, might the answer quite simply lie in Mr. Tuckerfield's new prescription glasses? / Garden gnomes are vanishing from front yards all over town and many townspeople suspect juvenile pranksters at work. But Mona's investigation uncovers something far more insidious behind the strange disappearances - namely a rabble of very animated, very real gnomes.
5 The Dreaded Human Spider / The Living Mannequin
1/1/91
The town is in the grips of an insect invasion and no one knows where to turn for answers. A little footwork leads Mona and Charley to Herb Crofton, a visiting entomologist, who may or may not be a bug himself. But when Mona and Charley try to zap Herb down to size with Zapman's Zapperamma incredible shrinking ray gun, a stray shot glances off a mirror and zaps THEM INSTEAD! Suddenly, Mona and Charley find themselves trapped in an oversized, creepy, very crawly world. / St. Faith's is holding a fashion show. All the kids are to design their own clothing and have it judged by world class super model Tiffany S. Tyk. Of course, Mona is far too busy trying to save the town from the arrival of the Living Mannequin, whom she's already spotted lurking around the Non-fat Simulated Yogurt Parlor. The world of high stakes glamour competitions and catwalks inevitably comes crashing down when Mona inadvertently finds herself a reluctant finalist in the self-designed costume competition.
6 The X-Change Student / Red Moon Monsters
1/1/91
Mona and Charley beam a message via satellite to extraterrestrials across the universe - and, the very next day, an exchange student suddenly shows up at school. Coincidence? Hardly. Mona suspects that Cedric is, in reality, a cleverly disguised alien there on an advance scouting mission. To make matters worse, it turns out that the "x-change student" will be staying at her place for the week. / Mona's attempts to ward off an imminent invasion by red moon monsters are stymied by the new next-door-neighbor - a shy, introverted girl named Lily Duncan whom she is forced to entertain for the evening. But before night's end, the reserved Lily does a one eighty turn around. With Mona's help, she transforms into the lively Princess Giant, thwarts the red moon monsters, and discovers a spirited part of herself she never knew existed.
7 The Skeleton Cowboy / The Men In Dark Suits
1/1/91
At night Mona can hear the dreaded skeleton cowboy galloping through town on his phantom steed. Still, no one will admit there is a skeleton cowboy in town, least of all Sherrif Halcroft, ...err, Officer Halcroft. But, pardner, how else would you explain the night time neighing, the missing merry-go-round horses, and the upsurge in the town's cowboy population? Mona the Cowboy Vampire has a wee inkling that it has nothing to do with the visiting rodeo and everything to do with the ancient curse that has plagued the town for well over a century. / When U.N. Secretary General Harundi comes to town, Mona is disturbed to discover that he is under surveillance by the Men In Dark Suits, disguised aliens plotting world domination! It's as though the Men In Dark Suits are invisible to almost everyone - no one else seems to talk to them or even see them. Will Mona the Vampire, Princess Giant and Zapman be able to brainwash Special Agents Crawford and Bowman before they brainwash them? They better ...cuz the universe as we know it is at stake.
8 The Vampire Hunter / The Sounds of Sirens
1/1/91
Garlic in her lunchbox, anti-vampire slogans in her locker, Mona starts to suspect that someone with an animosity towards vampires wants her out of town and soon. Mona really meets her match when Nicole, the new girl at school, not only turns out to be a vampire hunter but becomes best friends with Angela. And Mona's responsible. After all, she DID snub the new girl when she tried to offer her friendship. But no time for what might have been. It's vampire against vampire-hunter in a dreaded struggle between two little girls with the BIGGEST imaginations in town. / When Charley falls under the spell of Lucy Lanning, a girl with THE WORST singing voice at St. Faith's, Mona's suspicions are aroused. And, it is during Miss Gotto's lecture on the Greek epics that Mona puts two and two together. Lucy Lanning is, in reality, a seducing Siren. Ages ago, she would beguile passing sailors with her song. Today, she'll settle for poor old Charley. It's up to Mona to save her friend before he ends up a skeleton on the shores of love!
9 The Book of the Slimy / The Sam 'n Ella Infiltration
1/1/91
Mona's secret scrapbook (or, as she calls it, "The Book of the Slimy") has gone missing. Replete with snippets and mementos of past supernatural encounters, it was destined for "show and tell" before it disappeared. In the hands of someone with a crass disregard for the power of the supernatural, the scrapbook starts acting as a conduit, ushering an apocalyptic attack from beyond. It doesn't take Mona long to realize her arch nemesis, school presidential candidate Angela Smith, is responsible. And to make matters worse, Angela is planning to deliver her candidate's speech at the assembly hall that afternoon. What better place for a nether world coup d'etat? / The regular cafeteria staff is on vacation and a husband and wife team by the name of Sam and Ella have taken over kitchen duties. But after watching an in-class hygiene film on the dangers of food contamination, Mona puts two and two together. Sam and Ella - Salmonella! The human embodiments of the dreaded bacteria have set up shop in the cafeteria! Mona and co. think they have all the bases covered when they dispose of that day's lunch special - but it turns out Principal Shawbly took an early lunch...followed by a quick trip to the hospital with a mild case of food poisoning. With Principal Shawbly's stomach as the battleground, Mona and co. embark on a fantastic voyage to stop Sam and Ella before they can strike again.
10 Curse of the Mummy's Tomb / Freaky the Snowman
1/1/91
The day after the Philatelic Society's visit to the travelling mummy exhibit at the local museum, Reverend Gregory disappears. Mona the vampire and her pals must get to the bottom of his mysterious disappearance AND discover why an Egyptian mummy has been strolling about town. Is the traveling exhibit a cover for its very-much-living host? Is the local hospital's burn specialist in on the conspiracy? The last time Mona saw Reverend Gregory he was heading off to do some suntanning behind the church. What happened to Fang's tube of Fur Mousse and why do her and Fang now have a tube of sunscreen? Mona can only do her best but even that may not be enough when facing the living Curse of the Mummy's Tomb. / It's the hottest July on record when Mona and company venture down into the deep dark recesses of Mona's basement to check out her cryogenics experiment. Mona dusts off the icy tomb (the veggie freezer) and opens up the creaking lid. Mona, Lily and Charley gasp! There lies Mona's great cryogenics experiment Freaky the Snowman - hand sculpted in three massive big balls of snow - and he's perfectly preserved. Mona decides she's going to bring him back to life, so she and her friends wheel him out to the yard. But by dinner he's MYSTERIOUSLY DISAPPEARED. Mona is dreadfully worried. More so the next morning when the town is hit by a freak snowstorm! Is this the worst and most unpredictable FREAK blizzard in history? Or has Mona's Freaky the Snowman gone completely out of control? It's up to Mona and her pals to stop Freaky, a cryogenics experiment gone awry.
11 The Dastardly Dr. Voodoo / Dancing Underpants Ghoulie
1/1/91
Miss Gotto has been acting weird of late. Forgetful, giddy, surprisingly upbeat, she is often seen staring vacantly into space with a silly grin on her face. It's as if she had no will of her own; as if she had become...A THRALL! Mona the Vampire follows her teacher on what is ostensibly a romantic date. Is the man Miss Gotto is so enthralled with the Man of her Dreams, or as Mona suspects, an evil Voodoo Chief? And did Mona's interference help break the spell and release Miss Gotto from her imprisonment - or did the Man's own behavior open Miss Gotto's eyes to his true nature...a selfish cad. It depends on whose story you believe. / Who would have guessed that the Dancing Underpants Ghoulie would be haunting the old laundromat? Mona, that's who. Using a little vampire know-how, Mona determines that the Dancing Underpants Ghoulie is none other than the old owner of the laundromat, Mr. Clarkson, some fifty years after his demise. Only a simpleton would even suggest that the ghoulish display was caused by an old pair of underwear flounced about from the central heating pipe. With a little research information from the residents of the Sleepy Ridge old folks home, Mona learns that Mr. Clarkson passed away with one major wish still unfulfilled. And so, Mona hatches an impossible plan capture the ghoulie and fulfill its lifelong dream...by sending it to Broadway.
12 Miss Gotto's Haunted House / Cry of the Swamp Thing
1/1/91
When Miss Gotto moves into a new house, she enlists the help of Mona and co. to clean the place up. But it is while working on the creepy old place that Mona makes a horrifying discovery. Miss Gotto has unwittingly moved into the Cursed Home of the Washburns! Ghost-busting equipment in tow, Mona and co. set out to banish the annoyingly stubborn spirit and clean up the place. / At night, you can hear it - a distant, mournful wail coming from the swamp. Mona suspects the sound can be only one thing the cry of the legendary swamp creature! As Mona and co. trudge into the mucky mire to investigate, they are joined by an unlikely ally Reverend Gregory who has been trying to capture proof of the mythic beast for ages. Together, they wade into the unknown, encounter the elusive creature - and befriend a junior violinist along the way.
13 Spirit of the Woods / The Bogeyman Cometh
1/1/91
Mona's class goes on camping trip to learn more about nature. Instead, they end up learning about the legendary Wendigo that haunts the woods. That night, none of the kids sleep properly - and so they all begin to act rather strangely. Or is that the reason? Actually it's much more serious than that. The spirit of the great Wendigo is stalking their dreams - and it's only the untouchable power of Angela's complete lack of imagination that saves them all in the end. / Why has Charley seemed so unusually tired of late? What's been keeping him up until all hours of the night? Well, it turns out Mona's buddy is losing sleep over the return of his childhood nemesis The Bogeyman! Charley is terrified, but Mona convinces him that together they can vanquish this force of nightmares and stolen sheets. So, grudgingly, he agrees to stand up to his greatest fear. That night, the Bogeyman makes an appearance and our heroes must battle him back into the ethereal world of shadows, dreams, and rabid dustbunnies.
14 The Man with Nine Lives / Yak of the Yammering Yam
1/1/91
Charley's idol, the Man With Nine Lives, is coming to town to perform a series of high risk very dangerous do-not-ever-try-at-home motor cycle stunts. Only problem is Mona and pals have detected a Mechanical Mayhem Gremlin lurking about town causing trouble in the local machinery - and even Charley's bicycle. Going over the Man With Nine Lives's press kit reveals he has already used up his nine lives and has no more to spare. This means they've got to stop the Mechanical Mayhem Gremlin or stop the Man With Nine Lives from doing his show. But how do you stop a guy who uncannily resembles Charley thirty years in the future and who is just as determined as a ten year old? Maybe it would be easier to stop the gremlin. / During a freak electric storm, Mrs. Vanderplatz's greenhouse is struck by lightning. The combination 40 000 volt jolt and the vitamin-enriched soil bring to life a creature the likes of which the world has never known a giant, horrific...YAMMERING YAM! It isn't long before the roaming root vegetable is running roughshod through town. Mona sounds the alarm, but her warnings fall on deaf ears. The rest of the town is too busy preparing for that weekend's pot-luck picnic. So after a quick costume change, Mona must go it alone as Mona the Chef, armed with nothing more than a potato peeler and a battery-operated mixer. In the end, order is restored, the townspeople are none the wiser, and Mona's enormous tub of Yam Surprise is the hit of the potluck picnic.
15 Small Town / The Devious Doppelganger
1/1/91
Old Mr. Williams who lives across the street from Mona has always kept to himself. But Mona never suspected he was capable of THIS! Peering through a basement window one night, Mona spies Mr. Williams bent over a miniature replica of the town complete with little lights, little cars... and little people! Neighbors who were supposedly on vacation have, in fact, been miniaturized to populate the miniature town - but far be it from Mona's parents to believe her. When she and her friends are found out as peeping toms Mr. Williams condemns them to the same fate'e shrinking them down and making them permanent residents of his cardboard creation. / When she is reprimanded for breaking her mother's favorite vase, a miffed Mona seeks refuge in the basement - a ten year old vampire's last sanctuary. There, she uncovers an old antique mirror. She is studying her reflection when, suddenly, a hand whips out from inside the mirror and pulls her in. Seconds later, Mona steps back out. But it turns out it isn't Mona at all but her evil mirror self, a devious doppleganger bent on mischief and sullying Mona's good reputation. Can a suspicious Lily, Charley, and Fang figure out the ruse and save the real Mona from her mirror-world prison before it's too late?
16 Creature from the Depths / Mona and the Werewolf
1/1/91
Eerie night time rattling. Disembodied groans. Soggy floors! What's gotten into Mona's house? Mona is convinced it's the pollywog that she lost down the bathroom sink lo those many years ago, now grown up and living in the plumbing. Her parents are worried enough to consider selling the house (though they'd tell you it is because they can't afford to re-plumb the place). Mona can't bear the thought of moving, so she launches a recovery mission - leading her miniaturized team into the dark recesses of the house's plumbing in search of...the creature from the depths! / There's a werewolf loose in the school, a furry, slobbering beast running amok in the hallowed halls of academia. All clues suggest that the lycanthrope is none other than... Principal Shawbly! How else to explain his bizarre, jumpy behavior? The trail of fur leading to and from his office? The paw prints in the hallway? More importantly, what will it take to stop...a principal gone awry?
17 Garage Sale Genie / Ghouls and Do
1/1/91
"One person's junk is another person's treasure!" But who, in their right mind, would throw away a perfectly good genie bottle? Well, someone else's loss is our gang's gain when Mona and co. purchase the magic bottle at a charity fundraiser. But when they unstopper the bottle, they get more than they bargained for. In no time at all, Mona the Vampire has her hands full, trying to corral an evil out-of-control genie. / During show-and-tell, Angela shows off the latest addition to her toy drawer a line of rather creepy-looking designer dolls. Mona knows is certain there is more to these dolls than plastic and batteries - and her suspicions are confirmed when they follow her home for a dead-of-night, harrowing, ankle-snapping showdown.
18 Flea Circus of Horrors / Shadow of a Doubt
1/1/91
Fang develops a flea problem, which soon infests the whole house. A frustrated, itchy Dad decides to use a chemical product, despite Mom's warnings that it could have unforeseen side effects. And does it ever - ballooning the fleas to human size. In no time, the house is transformed into a perilous three-ring flea circus. Fortunately, Mona discovers that a solution is as near...as the kitchen spice rack. / Ever since Principal Shawbly started jogging, he's felt a lot lighter. And no wonder. He's gained a spring in his step - but lost his shadow in the process. Now, the poor detached shadow is wandering aimlessly through town, trying everything it can to reattach itself to its former host. Mona and co. take pity on the sulky shade and hatch a plan to reunite Principal Shawbly with his missing shadow.
19 The Fortune Cookie / Pixies
1/1/91
An evening's dining at a local Chinese restaurant takes a terrifying turn when the fortune cookie fortunes Mona's family receives begin to come true. First it's Mom. Then Dad. Then Fang! Mona's fortune read "Beware people bearing gifts" - all the more ominous because her birthday is coming up! Determined to avoid her fate, Mona undertakes a mystical journey to track down the source of the fortune and have her destiny changed. / Angela has started a chapter of the Pixies, an all girl service organization devoted to being helpful - as long as it isn't too strenuous - and cheerful. Helping people? Being cheerful? What has gotten into Angela? Try a Pixy with a penchant for mischief! It's a tough battle for Mona the Vampire who, when all is done, gains a little insight into and some empathy for her most hated enemy, Angela.
20 The Billabong Bunyip / The Subhuman Substitutes
1/1/91
Mona's town is seized by paroxysms of sporadic exercise when a fitness instructor from Australia, Bruce, opens up a new fitness center. However, Mona soon discovers that there is something afoot in the Health Center - namely, a dreaded Billabong Bunyip. A denizen of Australia, this creature feeds on the energy of others, leeching them of their strength. Can Mona and co. revitalize the town and send the Bunyip packing, or is she doomed to become one of the legendary creature's feeble victims? / When Miss Gotto falls ill and is replaced by a substitute, Mona immediately suspects foul play. Indeed, this is no ordinary teacher he hears even the faintest whisper, he writes in bizarre ciphers, and she could swear that he has a third eye on the back of his head for spying on them when he's at the blackboard. When a second teacher at St. Faith's succumbs to the flu and is in turn replaced by another substitute, Mona realizes there is a conspiracy afoot. Fortunately, Mona knows a thing or two about foiling even the best-laid of alien plans.
21 Cupid's Mark / The Lost Pirates
1/1/91
It's Valentine's Day but you wouldn't know it from the way everyone is acting. No chocolates. No flowers. None of the goofy hand-holding that marks the special day. When Mona investigates, the reason becomes clear. Cupid's cousin, Stu, has taken over on this special day while Cupid tries to mend from a broken heart. Alas, Stu is, well, somewhat of a dork - and instead of helping the situation, he makes things much, MUCH worse. It's up to Mona the Vampire to lift the wee fellow's spirits, boost his self-confidence, and, of course, save Valentine's Day. / The town is in an uproar. There's something wrong with the neighborhood water pressure, and it turns out the culprit is the big old Oak tree in Mona's front yard. According to the city plumber, the tree's roots are tying the towns plumbing into knots. Mona, on the other hand, learns the truth when she discovers a ship-load of miniature pirates! They mistakenly sailed through a dimensional rift and now desperately need to find their way back to their far and distant ocean. It's a race against time as Mona tries to return the pirates to their own dimension before Dad cuts down her favorite tree!
22 Hex of a Dancer / The Two Magicians
1/1/91
Mona's cousin, Dottie, prepares for her big dance recital with a certain amount of trepidation. It seems that lately, she's developed two feet, stumbling and fumbling about the dance floor like...someone hexed! Indeed. It turns out Dottie has been hexed by none other than her own dance teacher, Madame Sosa, who will stop at nothing to ensure her son (and star pupil) grab the spotlight. Donning her tights and her hex-ray specs, Mona sets out to thwart the dance instructor's nefarious scheme! / Angela has a new pet - a talking parrot who seems a little TOO clever to be a simple bird. In reality, he is an apprentice magician who lost a shape-shifting duel centuries ago and has been cursed to walk/fly the Earth in parrot form ever since. Mona volunteers her services, but she's got her work cut out for her. All she is has to do is locate a magic wand that's been missing for well over five hundred years.
23 Time Shift / Timeout
1/1/91
Albert Einstein? Julius Caesar? Walking around downtown? Marie Antoinette? A neanderthal? Staying at the local hotel? Mona knows that a time travel contraption is wreaking havoc in this dimension. But just try and convince the townfolk when everyone is so inclined to believe the little cover-up story about a History on Ice extravaganza. / After a mysterious clockmaker does some work on the new town clock, strange things start to happen. Things go missing around town. Knowing only too well that there are no such things as coincidences in her town, Mona investigates and discovers that the clockmaker has brought a few modifications of his own design to the town clock, allowing him to freeze time and people as he goes about pilfering jelly beans and ice cream cones. Mona has to find a way to thwart the clockmaker's plans, especially when she learns that he plans one last coup to clean out the city Bank - and to leave the town in permanent limbo, stuck between a tic and a toc!
24 Bird Boy / Flower Power
1/1/91
The new kid in class doesn't bring a very big lunch to school... in fact he eats "like a bird". In fact, little Robin has a way with birds. Mona suspects there is more to Robin than meets the eye when the fellow students who tease him fall victim to unexplained bird attacks! Mona the vampire has her hands full when she faces off - bat against bird - in free flight fight for survival! If she doesn't either defeat Bird Boy or make him feel more comfortable at his new school Mona's convinced they're all going to be bird food. / There's something remarkable about the carefully manicured lawn and shrubs at the City Park. In fact, ever since groundskeeper Scrybb has begun work there hasn't been a blade of grass out of place. Mona, however, knows that it takes more than a few "Keep Off Grass" sign to deter kids and dogs. Turns out she's right. Mr. Scrybb has perfected a new variant of Dionaea muscipula, the much-dreaded Venus's-flytrap! And unless Mona manages to mow down her opponents, the voracious veggies threaten to overrun the town!
25 Spitting Image / Fourth Dementia Funhouse
1/1/91
It's a rainy afternoon, and Mona's tearing through the attic so noisily that her mother worries she'll wake the dead. And indeed she does that night, great great uncle Morbus rises from a dusty painting bent on completing an age-old mission. What is the devious Uncle Morbus up to? Only a showdown at the Historical Society Museum will tell. / Ah, the fun of the fair - bumper cars, Ferris Wheels and games at kiosks with barking vendors! Mona and her pals are having the time of their lives until...dimensional warps start to occur. An outrageous fairground rides crack the scary dimension barrier. Fang is lost in another dimension! But how to find him? The answer lies within the FUNHOUSE at the heart of the fair. It's a maze, it's a trap, it's fourth demension mayhem! You're big one minute, small the next, tall the next and always lost. Some crazy un-universal force is controlling this un-random chaos and Mona and pals have got to find out what. If they can't get the secret out of old Funhouse, you can bet they'll be trapped in the Funhouse FOREVER.
26 Brainwash Boogie / Von Kreepsula's Return
1/1/91
The latest pre-teen pop music sensation, the "Brainwaves", is all the rage with the kids at St. Faith's. It seems like everyone is dropping everything to tune into their mega-hit single, "Get With It". Angela's throwing away all her expensive toys and George has even lost interest in bullying Charley. Mona finds it all a little weird but pretty amusing until first Lily, and then Charley become "Brainwaves" fans and decide to "retire" their super-hero personas, Princess Giant and Zapman. They tell Mona they guess they've outgrown being super-heroes...doesn't she think it's become a bit dumb?...doesn't she think it's time to get with it? Mona is stunned. It doesn't take her long to realize that the "Brainwaves" are more than mere pop stars. They are clearly the ambassadors of a fiendish alien race, using their mind-numbing chant to enslave her fellow class-mates and unwittingly enlist them in their invasion army! / Ever since Mona and Charley battled Von Kreepsula on his own turf and won, they've felt pretty confident that he'd be trapped forever in his comic book prison. But that was before they met Melvin. Melvin, a.k.a Melvin the Monster, is Mona's 2-year-old cousin and when his family pays Mona's a visit, Charley and Mona get roped into entertaining him. Since Melvin the Monster's two favorite activities are saying "no" and getting into messes, keeping up with him proves to be a challenge. But the little monster really outdoes himself this time by unleashing Von Kreepsula when he takes a bite out of the comic book. Worse yet, Melvin ends up stuck inside the vampire king's comic book kingdom. A fever-pitch battle ensues as Mona the Vampire attempts to vanquish the king of the evil vampires. Will Mona finally be out-matched by Von Kreepsula? Not likely. It turns out Mona has a secret weapon. After all, Von Kreepsula's never met Melvin before...

About this show

A superhero in her own mind, Mona's got a nose for sniffing out the strange and the supernatural - and enough charisma to bring everybody along for the ride. MONA THE VAMPIRE has become a ratings success in Canada and throughout Europe, with young viewers begging for more ghoulish adventures. Mona's leaving her mark everywhere! Sink your fangs into that!

Ratings and reviews

4.3
69 reviews
Anoni Mause
February 22, 2015
This is a show that made me laugh at kids tying up their own friend, and blindfolding and earmuffing him. They then express genuine surprise when they see him running free about an hour later. In any other context, such a thing would be dark and twisted, but the writing manages to make it seem fun and lighthearted. That's when you know you've struck gold.
6 people found this review helpful
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Maria Pascacio
April 17, 2019
I bought it from Microsoft Store and it says 'error 404 Couldn't reconnect to Internet please try again'
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Blazie LPS
September 17, 2015
I used to watch this all the time.
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