From brainstorming to coding, Dakota enjoys the whole process of making a game. "Game-making gives you the capability to explore parts of your imagination you don't regularly use," adds Dakota. She first heard of the Design Challenge from a teacher at school and was immediately interested in participating
Dakota says the Design Challenge diversifies the gaming world in gender and interests. She believes it gives people a way to express their passions and for others to partake in them. "The Design Challenge really gave me the opportunity to take an idea I've always had and put it into an actual product," explains Dakota. She is aware that many people have interesting ideas, but don't have the resources or information to start developing them. To her, the Design Challenge offers a unique, fun opportunity to solve that problem for girls. Three major concepts inspired Ecoverse: Ecology, astronomy, and treasure hunts. "What I really wanted to do was to make a game where people, maybe even subconsciously, were learning things about the environment and about nature," Dakota mentions. The game offers two exciting modes of gameplay. In one mode, users play mini-games to clean, plant, and bring animal life to abandoned planets. In the other, teams compete against each other in treasure hunts to collect rare items, level up, and forge their way to the top.