Age of History Africa

3.8
4.47K reviews
500K+
Downloads
Content rating
PEGI 3
Screenshot image
Screenshot image
Screenshot image

About this game

Age of History is a turn-based strategy game in which your object is to dominate the world.

Detailed map of the Africa with 436 provinces to play!
• Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.
• After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.

• Map
- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.
- Transparent provinces are neutral. Provinces with color belong to other civilizations.
- You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see '!' in top right.
- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).

• Treasury
- Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).

• Orders - Normal View
- Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province.
- Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.
- Build: construct a building in the selected province (see Building Types). This costs money.
- Disband: remove units from the selected province. This decreases military upkeep.
- Vassal: creates a vassal state with another civilization.
- Annex: brings a vassal state back under your full control.

• Orders - Diplomacy View
- War: declare war on a civilization.
- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.
- Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.
- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.
- Kick: end an alliance with a civilization.
- Support: give money to a civilization.

• Building Types
- Fort: gives a province a defense bonus.
- Watch tower: allows you to see army numbers in neighboring provinces.
- Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.

• 235 Civilizations
• Vassals
• Offline and Online achievements
• Offline and Online Hall of Fame
• Google Play Game Services leaderboards and achievements!
• Random placment
• Random fill
• Random games

• Scenarios:
- Modern world
- Modern world Full
- World war I
- World war I Full
- Scramble for Africa
- Custom scenarios!

• Three different types of fog of war:
- Off
- Standard
- Full

• Tutorial

• Available languages
- English
- Čeština
- Español
- Deutsch
- Français
- Italiano
- 日本語
- Nederlands
- Polish
- Português
- Russian
- 한국어
- Türkçe
- 简体中文
- 繁體中文
- العربية

Special thanks to all translators!

Contact: jakowskidev@gmail.com
Updated on
Aug 30, 2021

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3.8
4.47K reviews
A Google user
February 16, 2019
A good strategy game but the reliance on auto-save every 2 turns instead of manual save does cause problems. You lose progress if you forget whether you have just passed a save point and there is no backup if the save gets corrupted. I lost several hours playtime on my last game due to a corrupted save file.
8 people found this review helpful
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A Google user
July 9, 2019
repetitive, zoom is too sensitive, moving and recruiting should either always be at max or have an option for the user to select the default, i rather go with every unit most of the time. tutorial leaves some references behind the explanation (ie. numbers, or even my starting province) some stuff on the edges of the map end up behind the ux. less provinces would make for a faster game. the treasury history and population charts don't seem useful (put it on a side menu with cfg). bad button colors
21 people found this review helpful
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A Google user
February 5, 2019
Fun, but buggy. I played a game of Scramble for Africa and was doing fairly well, but the save game got deleted when I attempted to load it. Also, the tutorial started me as Iceland without a capital, making it impossible to complete. Overall, a simple and fun game, but too buggy to charge for.
22 people found this review helpful
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What's new

Map is glitching at the top - Fixed
Scramble for Africa bug fix
New: Sandbox mode
New: Borders
New: Colour of Civilization
New: Army view instead of Economy view
New language: Português
New language: Čeština
Scale of achievements
New language: Nederlands
New language: العربية
New language: Italiano
User can select Civilization in the Random Game mode.
New: Random Game -> Civilization
New language: 日本語
AI improvements: Diplomacy
New language: 한국어
New:Settings->Landscape