Great pick up and play game - simple to play, hard to master. A few quick notes: The level progression is seemingly entirely random at the moment (to be expected, seeing it was made at a game jam). That being said, I'd quickly add some script to determine difficulty, sort your levels (if they're premade), and throw levels at the player based on their score (1k and under = 1 difficulty, 1k-2k = 2 difficulty, 3k-5k = 3 difficutly, etc). This will remove the luck factor in getting too many easy or hard levels in a row, and give a sense of accomplishment for getting further (seeing harder designs). Secondly, the UI could use some very minor tweaks to showcase that the health is indeed health, consider simply putting a heart icon at the beginning of the bar. I'd also consider not removing health at the start of a round, but only at the finish. It's odd to complete a round (good or bad), see a new set load, then die because the cost seemingly happens at the start. Very minor, but it'll clear things up a bit. Lastly, consider being a bit more lax on how accurate you need to be, 3 shapes or more is hard! All in all, great game!
Wow this game really entertaint me . So challenging and fun :) totally recomending
Really cool concept. No tutorial lets you figure it out slowly. But maybe a redo or try again button would be nice. Also I don't know what the bars at the top mean. Otherwise really good.
Interesting concept, the game could use a upgrade visually.