This program includes three classes of exercises which will help the student to learn three things how to buy when the student has exact change, how to make exact change, and how to make inexact change with the smallest surplus. The computer voice will assist the student in making the right payment.
In each of the three classes of exercises the boy character will interact with the saleswoman. First boy character will point to the toy or snack that he wants to purchase. The saleswoman tells the price. The boy character reaches into his pocket and takes out coins and/or notes and puts them on the counter. The student then counts out the correct change (by clicking on the right coins or notes) to pay for the item the boy character wants to buy.
The boy in the store will pay with
Exact Change Only
The boy character has exactly the right coins and/or notes to pay for his purchase.
Less Money That Required
The boy character places on the counter less money than he needs to pay for his purchase. The saleswoman will tell him it is not enough, and the boy will then get some more money from his pocket which will make the right amount.
More Money Than Needed
The boy character places more money on the counter than he needs to pay for his purchase. The money does not include the right coins and/or notes to pay for his purchase. The student must count out the smallest amount that pays for his purchase (with a little extra) and then must figure out how much change he should get.
Click this button to restart the program with the same character and settings.
Click on the "Back" button to close "Buying Things in a Store" and return to the main page.