The setting dialog box offers four categories of choices. These categories are Mode, Settings, Distracter, and Selection.
When this is selected, the program can be used to train the student.
Here, the student can test him/herself.
This displays results of the “Test”. The report (Holds Only 20 Records).
Grade On/Off: If it is on, app will monitor correct and wrong responses by the student
Correct Answer: When a student response to a question with correct answer
Wrong Answer: When a student response to a question with wrong answer
Number of Total Attempt: Number of times a student tried to answer questions in the app.
Bar Chart: Represents the student's performance graphically.
Detail Report: Test results including the grade. object identified, distracter and time taken to finish the test.
Print: This will print the grade or data on the screen.
When this is checked, the correct item picture animates after ten seconds to help the student to identify the correct answer. Uncheck this feature to disable it.
When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won't be visible.
A “distracter” here means an incorrect choice.
When this is selected, distracters are all items from different categories listed under “Selection”.
If this option is selected, distracters are not items listed under “Selection” but some other items.
Distracters are either listed under “Selection” or some other items.
The first item in the list (Bear) is the default. The student can select any item from the list shown under “Selection”.
Click on the “Ok” button to open this program.
This “Progressive Method” is designed to introduce the items from different categories to the student one by one. This method allows the student to master the items from different categories' names gradually.
This “Progressive Method” runs through seven stages:
Introduction. The selected item picture moves from the left side to the center of the screen and a character points to the picture and pronounces the name of the item. This continues until the student clicks the “>>” button to move to the next stage.
Single Picture. In Stage 2, the student is asked to find the picture of the item introduced in Stage1. When the student clicks on the picture, he/she is taken to the next stage.
One Distracter. The item introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the item. When the student clicks on the correct picture the next “find” question comes up.
Two Distracters. In Stage 4, a picture of the item introduced in Stage 1 and two other pictures as distracters are shown on the screen and the student is asked to find the item introduced in Stage 1.
Three Distracters. The picture of the item is shown with three other pictures as distracters. If the student clicks on the wrong picture, then the program returns the student to Stage 1, the Introduction Stage.
Combinations. The item that the student identified in Stages 1 through 5 will appear as distracter or as the item to be identified. Another item (which the student learned earlier) will also appear as a distracter or as the item to be identified.
This is the last stage. In this Stage, the student is asked to identify all the items he/she has learned so far. If the student clicks on the wrong picture, then the program returns the student to Stage 1, the Introduction Stage.
When the student clicks on the “>>” button, the program introduces the next stage. (If the student in Stage 7, clicking the “>>” button moves him/her to Stage 1.)
At any time the student can move to the previous stage by clicking the “<<” button when the button is visible.