The setting dialog box offers four categories of choices. These categories are Mode, Settings, Distracter, and Selection.
Training This program uses numbers to train listening and matching skills.
Test Here, the student can test him/herself.
Report This displays results of the “Test”. The report (Holds Only 20 Records).
Grade On/Off: If it is on, app will monitor correct and wrong responses by the student
Correct Answer: When a student response to a question with correct answer
Wrong Answer: When a student response to a question with wrong answer
Number of Total Attempt: Number of times a student tried to answer questions in the app.
Bar Chart: Represents the student's performance graphically.
Detail Report: Test results including the grade. object identified, distracter and time taken to finish the test.
Print: This will print the grade or data on the screen.
When this is checked, the correct place animates in ten seconds to help the student to identify the correct answer. Uncheck this feature to disable it.
Command Text When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won't be visible.
Distracter A “distracter” here means an incorrect choice.
Places When this is selected, distracters are all places.
Non-places If this option is selected, distracters are not places but some other items.
Mixed Distracters are either places or non-places.
The first place (Airport) is the default. Any place can be selected from the list shown under “Selection”.
Click on the “Ok” button to open this program. This “Progressive Method” is designed to introduce the places to the student one by one. This method allows the student to master the places' names gradually.
This “ Progressive Method ” runs through seven stages:
Stage 1 Introduction. The selected place picture moves from the left side to the center of the screen and a character points to the picture and pronounces its name. This continues until the student clicks the “>>” button to move to the next stage.
Stage 2 Single Item. In Stage 2, the student is asked to find the place introduced in Stage1. When the student clicks on the place, he/she is taken to the next stage.
Stage 3 One Distracter. The place introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the place. When the student clicks on the correct place, the next “find” question comes up. As long as the student clicks on the correct place, he/she stays in Stage 3. The student can move on to next stage by clicking the “>>” button. If the student clicks on the wrong place, then the program returns the student to Stage 1, the Introduction Stage.
Stage 4 Two Distracters. In Stage 4, the place introduced in Stage 1 and two other pictures as distracters are shown on the screen and the student is asked to find the place introduced in Stage 1. As long as the student clicks on the correct place, the student remains in Stage 4. When the student clicks on a wrong place, he/she is taken back to Stage 1.
Stage 5 Three Distracters. The place is shown with three other pictures as distracters. If the student clicks on the wrong place.
Stage 6 Combinations. The place that the student identified in Stages 1 through 5 will appear as a distracter or as the place to be identified. Another place, (which the student learned earlier) will also appear as a distracter or the place to be identified. If the student clicks on the wrong place.
This is the last stage. In this Stage, the student is asked to identify all the places he/she has learned so far. If the student clicks on the wrong place.
When the student clicks on the “>>” button, the program introduces the next place in the list.
At any time the student can move backward by clicking the “<<” button when the button is visible.