Simple design but fun! Nice so far, very easy to start but gets tricker as you go! not so happy with the fact they expect you to pay for the last set of levels ( would have been happy to sit though adds instead) the controls are simple but can be a bit rubbish -cube will often not go in the way you want unless your very, very exact with your taps. Overall an alright time waster!
Excellent way to sharpen spacial relations Awesome have a hard time figuring out how things go together. This game is really helping me see various options for moving the block. It's not punishing me if I go the wrong way which is nice too. I like it. If it always stays at the thinking and doable stage with no tricks I'll play this for a while. Until I read the other reviews I never even realized how close it was to Monument Valley. I love to that game as well for the spatial relations
Great, peaceful, satisfying Not super hard, but engaging just enough to make you think and feel quite satisfied when that cube sinks into the hole. Love the peaceful music and minimalist graphics. I was disappointed to find that the level creation tool is busted. I set a starting point, hit the check mark, it moves on to the next step, but then nothing is clickable except the back arrow. Please fix this! I was very excited to create my own level!!
Lovely game, and nicely challenging. One small request - would it be possible to queue up moves? I.e. make several swipes in a row, and the block will just follow the route. A single tap could cancel stop the block at any time, and of course, it will go straight passed irrelevant junctions. If you don't want to implement all that, then please would you at least consider accepting the swipe for the next direction at least half a second before the junction, so the block just keeps on moving smoothly.
This is just challenging enough to force my brain to slow down and relax. I like everything about this game. The level designer/tester and player-submitted stuff is over the top. It's easy to use and keeps giving after those first 100 are done. I'm also a huge fan of displaying the shape on seen levels. That's a huge improvement for replay value! Seriously... Love this! Thanks!
Nearly five stars. Like so many games there isn't a simple exit, you have to step back. Given the nature of mobile use you often want to finish quick (appointment called, stop reached) but developers think it's cool to trap you in. The other nice to have is a number of moves count with a target/minimum display for those who want a bit more challenge sometimes. Otherwise it's a really nice game.
• minor bugs