McGraw-Hill’s Beat the Computer Multiplication game offers a quick and easy way to practice and reinforce basic multiplication facts (0–10).
Players have 20 seconds to answer multiplication fact problems and beat the computer. Players score points for correctly finding the product. The amount of time left on the timer after each correct answer is added to the player’s score. Solve 20 problems to score as many points as you can! Visual and audio reinforcement of correct and incorrect answers helps players master multiplication facts.
Features of Beat the Computer:
- 20 rounds of play
- Practices basic multiplication facts from 0 to 10
- Correct and incorrect answer feedback
- Full tutorial
Look for these other Everyday Mathematics® Games Apps:
- Addition Top-It™
- Subtraction Top-It™
- Name That Number™
- Equivalent Fractions™
- Monster Squeeze™
- Baseball Multiplication™ 1–6 Facts
- Baseball Multiplication™ 1–12 Facts
- Divisibility Dash™
Everyday Mathematics® web site: everydaymath.com
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* Aligned with all Common Core Standards for informational text
* Reading passages are integrated with popular social studies and science themes.
* Question sets focusing on main idea, sequencing, contextual vocabulary, and passage details are included
* Passages and questions mirror those found on state-mandated standardized test.
* These tests are taken 35,000 times each day by students and adults throughout the world.
* Built by Mr. Nussbaum - a public school teacher with experience in grades 2, 3, 4, 5, and 6
* Score recording function includes scores on all tests taken, average score if taken multiple times, and time and date test was taken.
* Optional timer
* Optional "Change Font Size" feature
* Optional text highlighting feature in four different colors
* Optional feature that automatically records score if test in refreshed or exited before it is finished (cheating detection)
You can see the online version in action at http://mrnussbaum.com/draggable/index2/
You can also change the background view to blank, lined, or graph paper.
*Alphabet sequence (when string does not start with A)
"mathepillar" turn into a beautiful butterfly. Simply touch the correct answer for each addition and subtraction problem and watch your mathepillar start out as an egg, hatch into a "mathepillar," form a chrysalis, and eventually emerge as a beautiful butterfly.
Recommended for ages 4-6
Basic addition to 9
Basic subtraction to 9
Caterpillar/Butterfly Life Cycle
This simple game reinforces letter sounds, sight words, and matching words with pictures.
Numbers between 1-100
Numbers between tens
When you choose a course, you will see a number to look for. For example, if you choose the addition course, you might see + 6. This means that you must ski between all flags that show a + 6 relationship. If the flags are numbered 2 and 8, you would ski through them. If they are numbered 5 and 10, you would ski around them.
Be careful, you will be penalized for skiing through the wrong flags and skiing around the correct flags. Watch out for those pesky squirrels, bears, penguins, and rocks that you must ski around to avoid penalties. To earn a gold medal, you have to be fast and nimble.
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