This is an adventure game. The player goals is to solve puzzles leading to an ultimate goal. Each puzzle is in a separate game.
The puzzles are covering three different areas to address different social competences identified in the research period.
The three competencies were identified as the following:
• Understanding of emotions;
• Understanding the point of view of other person.
The Inca's quest game is about:
- educative game
- learning disabilities
- social competences
Program topics reached by the Serious Games for Social & Creativity Competencies are the following:
Creativity, innovative technologies and the social challenges of youth and people with disabilities.
Developing the social competences and improving the well-being of youth and people with disabilities with the usage of modern learning and teaching technologies.
The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program.