NEW Planet Mode & NEW Content!
Watch Your World Come Alive as You Play!
NOW Available in 13 Languages
BE A GOD AND CREATE A NEW UNIVERSE
In this addictive, ALL ages, puzzle game mix and match different combinations of fire, earth, wind and air to create an entire universe! As you create each element watch your world come alive as each element animates on your planet. The new “Planet” mode offers a new challenging way to create a universe of your dreams.
Of course the universe was not created in a day. You’ll have to work your up from a simple microorganism to create animals, tools, storms and even build armies before you have what it takes to build the universe! But beware, the power of creation may have unintended consequences, inventing the wheel might just trigger a zombie plague… Don’t worry, you are not alone on this cosmic journey! Every time you successfully create a new item you’ll be rewarded with the wit and wisdom of some of the greatest philosophers and comedians of all time. Unleash your inner god with Doodle God™!
NEW GAMEPLAY FEATURES
- Now available in 13 languages: English, Dutch, French, Spain, Italian, Russian, Japanese, Chinese, Korean, Portuguese, Swedish, Polish & German.
- NEW Visual “Planet” Mode allows players to see their planet come alive as you play.
- NEW “Mission” Mode offers new challenging puzzles
-New Artifacts Mode: Collect ancient artifacts like Stonehenge created by amazing triple reactions.
- Mold fire, wind, earth and air to create the Universe.
- Create 300+ advanced items and concepts.
- Intuitive one-click game play encourages thoughtful, creative play
- Hundreds of interesting, funny and thought-provoking quotes and sayings.
- New “Puzzle” mode.
Create locomotives, sky scrappers and more
- New “Quests” mode. Can you save the Princess or escape a Desert Island?
- New reactions with existing elements and episodes.
- New achievements.
- New Elements encyclopedia with wikipedia links.
- Improved mini-games for arcade fans.
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Check out our other exciting games! Doodle Devil™ & Doodle Farm™
• Set the grid width and height INDEPENDENTLY to anything from 1×1 to 32×32
• Choose from over 4 BILLION unique color schemes by choosing a base number other than 2
• Tap a grid space to change it to any tile you want
• Add the "inert" 2½ tile that never combines with anything for a new challenge
• Make grid spaces "void" so they behave like walls that tiles cannot go through
• Edit the amounts, types, and positions of tiles that are added to the grid after each move
Swipe up, down, left, and right to move the numbered tiles. When two tiles of the same number collide they combine and their total is added to your score. Try to get up to a 2048 tile or change the settings and choose your own goal. Can you get the 2048 tile in a 3×5 grid? What if 2 tiles are added after every move instead of 1?
Full Feature List
• Grid width and height can each be anything from 1 to 32
• 232 (over 4 billion) base number configurations, each with a unique color scheme
• Long press on grid (or surrounding area) to reset base number to 2
• Tap any grid space to edit it directly
• Special "inert" tiles that never combine with anything
• 64 normal tile types and an infinity tile
• "Void" grid spaces that tiles cannot occupy or pass through
• Change the number of tiles inserted at start of game
• Change the number of tiles inserted after each move
• Edit the insertion probability for each tile (90% 2's and 10% 4's by default)
• Edit the insertion probability for each grid space
• Up to 64 undos and redos
• Tile animation speed can be changed to anything from instant to 3 seconds
• Comprehensive help file
• Option to restore game to default state
• Optional sound effects
The internet permissions are used for the ads only. The game itself does not use them in any way.
Manually move the balls around to set up board positions or play through games according to your rules. You decide the rules and the aims, and when a game is won or lost. Was it interesting? Then you've created a Shibumi game!
The Shibumi set was specifically designed as a closed system for an experiment in automated game design. So far we have about 40 different games designed by humans that can be played on the Shibumi set. Can you design any others before we let the AI loose on it?