I like the game but you should change one of the rules. When you run out of fuel but land on a fuel station, you should be able to refuel. Of course if you land roughly on the fuel station you should still take damage. I thought this would happen. But this is Just a thought. Good game otherwise. (Update: developer told me soft landings should refuel craft when you run out of fuel however it didn't happen to me so maybe it was a one time bug or something. I will test this out and believe it when it happens 😀)
Nice game, but needs more character development. Seriously, once you upgrade all skills to the max, and find all possible artifacts, then what? Game suddenly becomes boring. It needs more goals to reach. Also, it would be nice to have alternative controls that do not require phone tilting. Looks kind of awkward in public transport 😀
Awful controls and unnecessarily difficult. Why not add a joystick or left/right touchscreen controls? Then maybe it would be fun. Starting over from scratch and being sent to the main menu after every death is beyond annoying and a waste of time. Fix these things and it would be much more enjoyable for everyone.
Not bad but it could have some more features. I expected it would be harder to manoeuver with the rocket but fuel management was a bigger challenge. It's sad that the collectibles doesn't give you new powers, only points. This way, the game becomes repetitive quickly.
Good game. Please add checkpoints or maybe an endless mode. Also this may sound needy or something but I think the upgrades should be cheaper. Like 200 currency for an upgrade or less. I find myself playing the game for a long time for an upgrade which makes a small difference.
Luck over skills, doesn't worth the time controls are fun, also the art... the game ALWAYS ends too soon because you weren't LUCKY enough to find that fuel station, so for a *skill game*, even 2 stars is too much... not designed well... too bad...
Pocket Starships a tactical Massive Multiplayer space MMO / RPG combat game!