Cybersafe is an app created by students from Goffs School UK to help children deal with cyberbullying through gaming.
This app contains 3 fun mini games - each tackling a different issue chosen by the students.
- Detective Charlee: An endless flying game which teaches children to collect cyberbully evidence, by taking screenshots of nasty comments on social networks, to email to a trusted friend or adult.
- PaS$w0rdBlockr: A challenging puzzle game which encourages children to keep their passwords safe and be wary of people hacking their online accounts.
- Goof Run: An endless running game with helpful cyberbully advice along the way, set in a colourful chatroom.
The student designers – aged 12-15 say:
Cybersafe is a cyberbully advice game designed by children for children as online bullying is becoming a persistent problem. We, the students of Goffs School UK, designed three mini games in one app - not just to give children the opportunity to have fun and socialise but also to help them cope if they are being bullied or are in any way at a social disadvantage.
We wanted to give practical tips and skills on what to do and how to deal with cyberbullying through game play. Parents and adults who care about children’s online safety will find this a useful app too. There are links to the UK law enforcement agency CEOP which gives further help and offers a place to report abuse.
We are really ‘excite-ed’ that the Big Lottery funded Cybersafe's production and that we have the chance to help our peers on a global scale.
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Digital Compass is developmentally appropriate for middle school students and offers opportunities to the do the following: explore, experiment, make decisions (deductive reasoning), rationalize (abstract thinking), risk taking, judge conventions (conventional reasoning), assert individuality, express themselves, form relationships (non-platonic), and interact with peers. It provides a safe place to explore decisions and their outcomes.
Complimentary use of Digital Compass has been provided by AT&T.
Eight topical modules/eight corresponding mini-games/printable extension materials, all tied to curriculum categories:
o Creative Credit & Copyright
o Information Literacy
o Internet Safety
o Digital Footprint & Reputation
o Self-image & Identity
o Relationships & Communication
Each module has 9 endings, 32 paths, and 51 unique combinations based on decision points.
Quantitative assessment consists of an individual’s scorecard (which can be emailed) and records:
o Percentage score of story paths completed
o First percentage score of mini-gameplay (pre-assessment)
o Percentage score of highest mini-game-play
Each mini-game consists of three levels of gameplay, and has randomized content to encourage repeated play.
NOTE: This app is not supported on the Galaxy Note 4.
Teachers can monitor student progress by accessing the teacher dashboard at http://digitalpassport.org. Instructions for setting up student accounts, monitoring student progress and accessing wrap-around professional development and student activity materials can be found at http://digitalpassport.org/educator/materials.
On Digital Passport™, students will find their favorite kinds of activities like platform games, tools for creating digital mashups, and other fast-paced gobble 'em up games, all geared toward teaching them important lessons about digital safety and responsibility.
Students will know how to search safely, create robust passwords, participate in online communities responsibly and use mobile devices sensibly.
Named a "Top 10 Educational Technology You Should Try This Year," as well as a 2013-14 Readers' Choice Winner by eSchoolNews!
Digital Passport supports CIPA compliance for E-rate discounts.
This app is optimized for tablet devices and plays well on hi-res phones, like the Galaxy S-4 or HTC One.
**There are components of the app that require reading. Children who play Digital Passport™ must be able to read at a basic level.
**The app is about 40MB, so we recommend downloading it when you are connected to WiFi. Videos inside the app will download the first time you view them and are then available offline after that.