Size DOES Matter is an award-winning rhythm action with a simple premise; manoeuvre through gates in time to music, using simple touch-screen controls of one thumb controlling size, and the other thumb controlling position.
Winner of the BAFTA Ones To Watch award, and brought to you by 4Music, the ultimate in music TV.
Play through numerous action-filled levels featuring delicious electronic music by artists like Savant, Chipzel and Rymdreglage.
Unlock new levels as your skills progress.
Challenge your friends - become king of the leaderboards!
- Rhythm-based, increasingly challenging levels
- Juicy visual feedback and retro-style neon graphics
- Online leaderboards
- Electronic music from these skilled composers:
- Savant (Savant: Ascent)
- Chipzel (Super Hexagon)
- Eirik Suhrke (Ridiculous Fishing, Super Crate Box, Spelunky, Hotline Miami)
- Jonas Eide
- Cristian Voicu
So far it sounds easy.
You have to feel the rhythm of our friends' frantic bounces with the help of the similarly crazy music.
In case you don't tap at the right time, poor Blob smears.
Tracks can be unlocked in sequence or by in-app purchase.
Who will love it?
- those who love challanges
- those who enjoy sweating during the game
- those who can put on the rhythm
- those who feel being up to it
- those who don't fear for their devices
Who will hate it?
..but it's guaranteed that you won't put it down.
When you wake up in the middle of the night thinking 'just one more try', you better know that someone completes that very level right then and falls asleep in peace.
Your peace of mind isn't guaranteed and we refuse all responsibility in case of addiction.
Let the titles be always before your eyes as a redemption in hard times:
GIVE I T UP!
Programming & Design - Daniel Stoves
Art & Music Jared Hahn
Depending on the set difficulty, the game is great entertainment for both younger and older children. Babies learn to recognize shapes, colors and sense of rhythm. Older children practice reflex - constantly enhancing results. During test application, it turned out that the game is also addictive to adult users :)
You can update the results from one of three levels, to Top Score list which is available online on our website.
Ads can be disabled after one click on the banner and return to the application - and you can permanently delete them by buying Playing Blocks 3D version NoAds.
We have made every effort to ensure that the application is most elaborate - but if you have any comments or suggestions, please write to firstname.lastname@example.org, and we will try as soon as possible to include them in future updates.
Save the human colonies from the evil Galactic Horde by using one of three unique and powerful battleships. As you fight the enemy your ship levels up and gets stronger! Use blasters, lasers, missiles, even fighter craft to destroy your enemy. Be careful though, the enemy gets stronger as you progress.
Fight through 5 tours of duty, each harder than the last. Unlock new ships by beating the tours. Level up your ships by destroying the enemy ships. With each level you gain more maximum shields and health. Also, your weapons and abilities grow stronger!
The battleships you can command are very strong and are brimming with weapons. But you'll have to watch out as the enemies have access to the same weapons as you! Your weapons will automatically target enemy ships when they are in range. There are 6 Different types in all:
Blasters - The most common weapon. Almost every ship has at least one blaster turret. They deal a very small amount of damage but fire fast. They can be quite powerful when used in numbers
Railguns - These long range cannons fire much less often then blasters but do around 4 times the damage.
Lasers - Hot beams of energy. They completely ignore shields and do damage directly to a ships hull. They have short range but are very deadly.
Missiles - Long range missiles track their targets automatically. They are quite powerful but can be shot down by some enemies.
Defensive turrets - These small guns will attempt to shoot down missiles and fighter craft.
Hangars - Hanger bays provide room for fighter craft. The fighters will automatically launch and seek out targets but they can be shot down by other fighters or defensive turrets.
Each ship has 4 abilities that can be used in combat to change the tide of battle. These abilities grow in strength with your ship. There are 7 total abilities:
Repair - Sends out repair drones to heal your ship. Every time you level up, this ability will repair faster.
EMP - Sends out a wave that damages or completely disables enemy shields. With each level your ship gains, EMP gets more range, does more damage and cools down faster.
Weapon Jamming - This fires out a series of jamming signals that prevents nearby enemies from firing at you for a short duration. Like EMP, as you level up this ability gets more range and cools down faster.
Missile Barrage - Does what it says, fires out extra missiles. As you level up the missiles become more powerful and more shoot out with the barrage.
Nova - A strong damaging wave that rips ships apart. Deals damage to enemy hulls, completely bypassing their shields. As you level up it gets stronger, larger and cools down faster.
Overdrive - Sends more power to your blaster turrets making them fire much faster. Leveling up makes this ability cool down faster and last longer.
Guard - Reduces all incoming damage by a large amount. As you level up it will reduce the damage even more and last longer.