Very fun developer extremely active and receptive to feedback.
I can tell that this is a labor of love from the developer. I look forward to diving further into it.
Great mobile ARPG with huge potential, a unique infusion of base building + resource management with good old monster-bashing action. While it is still somewhat unpolished, the developer has been amazingly responsive to feedback, and has implemented (and will be implementing) huge changes to improve the quality of the game. Make sure to play at least 15 minutes to get into the experience!
This game is very immersive and has everything a new user would find helpful as well as the end-game quality an experienced gamer is looking for!!
Great game at its core. Im seeing some giltches, for example the third boss fight does not spawn a Minyan (only the ! On the speech bubble) as well as the creatures attacking as soon as you enter a level which is frustrating. Also Im just waiting for a guide because I'm stuck at the tree where one of the Minyan asks for a chamber, Ive tried to see what's that all about but I can't figure it out for the life of me. It needs a lot more polishing.
Death, lots of it. Spawn and a pink lemur kills me from behind 1st level just after tutorial explaining buttons, hadn't moved yet. Respawn, run down depart 1st level spawn 20 flies, death. Repeat. Repeat spawn, run past everything to next level, bear mauls me. Uninstall. Can't even get used to the controls without death. Not for me.
1.1.9 Tweaks and Fixes!
== Fixed monsters staying alive after defeating MVP
== Fixed some issues with New Game Plus carrying over wrong stats and items
== Added announcer text for corrupted zones to really drive the point home
== Fixed a bug with building rooms off the shuttle hangar
== Reworked Plasma Cannon's Magnus Pulse ability - upgrade for bonus pulses!
== Adjustments to how monsters move and chase the player