Edumagicals are Kids games products based on augmented reality technology. Through innovation and inspiration, these games help the learning process in children of all ages.
Edumagicals main target audience are children between the ages of 2 and 10 years old, but we encourage the participation of adults, such as parents and teachers to explore together the contents of these interactive games to create a bond by fostering family integration and collaborative learning.
Day cares and elementary schools, are now taking advantage of this technology to help and encourage children to learn by playing.
*** ONCE INSTALLLED, THIS APLICATION DO NOT NEED INTERNET CONECTION TO WORK ***
How the magic works?
1. Download the app.
2. Once open, use the cellphone to aim each card.
3. Discover the content in augmented reality and live the magic.
This game is based in the following principles:
- Discovery learning
It takes place in problem solving situations where the learner draws on his own experiences and prior knowledge, and it is a method of instruction through which students interact within their environment by exploring and manipulating objects.
- Multimedia Learning
It helps learners to understand concepts with the use of words, sounds and images. in our games, Edumagicals has integrated words and images in 3D to maximize the use of augmented reality that brings up these images that are presented near a corresponding word.
- Autonomous learning
It refers to a student’s ability to set appropriate learning goals and take charge of his or her own learning abilities, however, autonomous learners are dependent upon teachers to create and maintain learning environments that support the development of learner autonomy. (learnnc.org)
- Playful learning
It is a group of strategies that are designed to create an harmonious environment for the students that are immersed in the learning process, the playful learning method does not totally mean play by recreation, but it is fun to learn this way.