I love this game! If you ever had Wii Sports Resort it's similar to the plane game on there and I could play that one for hours and now I can do a similar thing in VR. The planes feel great to fly and all the jobs are really fun to do and offer a good variety of challenge. Sometimes the menus can be a little wonky, resetting me back to the office right in the middle of a mission but to be honest I was having too much fun soaring through the sky to care that much! I think the only difference between this version and the vive version is the graphics and control which is impressive as well. Overall Ultrawings is a must have game for Daydream and one that I will play for a long time!
Really want to love this game, playing using Daydream 2017 and Pixel 2 XL. I am unable to add any throttle??! Is there something I'm missing. Please help. There seems to be no icon displayed when I look at the throttle control, and I have tried my best but am unable to add any throttle and get going...?? Thanks for the help, revisited the app and worked fine. Your game is brill.
It's fun and pretty well executed on the control feel. There are however a few things I would add/change, mostly from a visuals perspective to make it more immersive (speaking as a long-time both real-world and simulator pilot): 1. Some ground rolling effect and general engine vibrations (check out EZCA on YouTube for what these effects do to a simulator); for example, a bump on touchdown (based on how hard you land) would substantially increase realism. 2. Shadows would help enhance the depth affect (from aircraft, scenery and clouds) 3. There's a bit of a disconnect between the ground scenery and sky; if you're going for the cartoon look (which is fine) keep it consistent with the clouds. 4. Add an altimeter and VSI for all aircraft, and I would try to put the instruments in the pilot's line of sight. The airspeed indicator on the ultralight is pretty low resolution, and until you 5. Different weather scenarios would be challenging (maybe these come later, I don't know; e.g. wind/rain/low visibility) If some of these were added, it could easily become one of the best "light" simulator apps out there.
The game as a whole is great but buggy at times. I have contacted about previous problems bugs and received very quick replies! Sometimes pressing the rudder left or right will apply it in the wrong direction for a second before swapping, without me changing the controller input. A bit more detail on what to do on some missions would be great, just did a balloon popping mission and got every gate and every balloon, but only awarded bronze and can't figure out why! Would love to know.
The game that I always wanted! Since I was a kid I wanted a VR flight Sim and Ultrawings delivers, immersion is great and it's amazing how well they managed to implement the controls even with the limited capabilities of the Daydream remote, The experience is great, balloon popping and spot landing are haps of fun and the game is pretty long with lots of replay value. One thing if recommend the implementation of is a user-defined session time limit, the addictive nature of the game means that you don't realise how long you have been playing and the phone can get really hot as a consequence. A great addition to the Daydream's library, totally worth the money.
Edit: Needs more instruments, altimeter and VSI at a minimum. Would like to see joystick control match the daydream controller as vertical like an actual stick; so instead of having the neutral position be basically flat at your lap, have it holding the controller with a 45 deg tilt upward to be slightly more realistic and still have the ability to manipulate throttle and rudder at the same time. Also would still like to see P-factor and trim added. Maybe it's different with a push-prop though idk, haven't seen the other a/c yet. Fun game.
more bug fixes