This game was created as a coursework for Hull University Computer Science with Games Development, in Commercial Game Development Process course.
Team Members: Eduards Brown, Alex Kane, Louis Sykes, Lukas Ordinas and Tom Forristal.
‘EcoChoice’ is an easy to play, relatable, educational experience for children aged primarily nine to thirteen, though accessible for slightly younger children.
Environmental issues addressed within the game include:
• Water Wastage
• Production Wastage
• Energy Wastage
• Pollution (Transportation Issues)
The game is designed to be extremely relatable to enhance the impact of its educational aims.
To do this, the game is a virtual journey through a typical set of experiences often encountered by a child within the target age group every day. The game begins at the start of a schoolchild’s day, and progresses through various scenes that they may well experience on a daily basis.