Physics engines sometimes use a type of procedural animation known as 'rag doll' to replace static death animations in first person shooter videogames. In RagTime the artists create an endlessly collapsing rag doll figure. 'RagTime' is part of the MAN A project by artists Gibson / Martelli, designed for Google Cardboard
MAN A takes military Dazzle Camouflage as its point of departure. Unlike traditional camouflage which operates on the principle of concealment, dazzle camo uses complex arrangements of high-contrast, interrupted patterns of geometric shapes intended to confuse the calculation of a ship’s range, speed and bearing in an enemy’s optical gunnery rangefinder.