Contains adsIn-app purchases
32 reviews
Content rating
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About this game

Doomdepths is a turn based roguelite with rpg elements.
Main features:
- classless character development: your skills are based on the weapon type you use: sword: warrior, staff: mage, sword and staff: battle mage
- game offers procedurally generated items,
- every playthrough is different,
- permadeath,
- metaprogression,
- unlockable new items,
- enchanting and alchemy systems,
- 5 different levels
Updated on
Aug 10, 2022

Data safety

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No data shared with third parties
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No data collected
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32 reviews
Garrett Rothman
August 3, 2022
Great game, the adds are few and far between, not pay to win at all, and is as fun on the 50th run as the first. One thing that would be nice is to be able to see the difference in cool down, mana cost, and damage between skill upgrades. While you can see them outside of a run, it is impossible to memorize all of them. Regardless, this game is amazing, and I'm excited to see how it improves in the future. Keep up the great work!
2 people found this review helpful
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Nick Schlo
August 10, 2022
It takes a while to learn everything in the game, having some kind of information on what gold is for would help out. I realized after wondering how I could progress and looking through the menus that you could buy not only weapons but talents as well. Good job on the game. Looking forward to whatever you come up with as time goes by.
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Phoenix Swiacki
June 26, 2022
I've been playing this game for a few days now its a great game with a lot of replay ability but every time I tried to do a passive ability only run, the game crashed on the 3rd stage of the game and deleted that run. Other than the crashing, the game play is great and the adds are very few and far between so they never feel intrusive.
2 people found this review helpful
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What's new

- clicking on the item panel background now closes it
- [Combo master] should now apply properly
- [Battle master] now works with flasks
- Secrets should no longer appear behind the characters
- [Brutality] now increases critical chance for every **100** HP (instead of 50)
- Changed values of [Deep breath] to [1/2/3] and now it scales with player's level
- Changed values of [Berserker] from [1/2/3] to [1/2/4] and changed its scaling with player's level from 0.5 to 1