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Programa de aprendizaje digital y gamificado. El diseño y construcción de eduZland parte de los fundamentos pedagógicos clave que Amco integra en todos sus programas de aprendizaje: inteligencias múltiples,
aprendizaje significativo, cultura del pensamiento, secuenciación cíclica de contenidos, desarrollo de competencias clave.
Adicionalmente el programa se refuerza con dos estrategias pedagógicas innovadoras, especialmente efectivas teniendo presente las características de los alumnos de la Generación Z: la gamificación y la personalización de los aprendizajes (personal learning path).
El uso de la tecnología nos permite gamificar el aprendizaje y convertir a cada aprendiz en jugador. Aprender y jugar en un entorno digital y gamificado hace que cada jugador obtenga un feedback inmediato de sus ejercicios. El aprendiz vive una experiencia creativa, motivadora y significativa porque él toma partido en la definición de su itinerario que, a su vez, le invita a investigar, reflexionar, resolver situaciones y aplicar conocimientos de forma reflexiva y crítica.
Las decisiones tomadas por cada aprendiz y los resultados de las actividades quedan registradas en un “Panel del Maestro”. Esta trazabilidad, junto al etiquetaje de todas las actividades permite al docente tener un informe personalizado y un seguimiento muy preciso del progreso del alumno en la adquisición de sus objetivos de aprendizaje.
Digital and gamified learning program. The design and construction of eduZland starts from the key pedagogical foundations that Amco integrates in all its learning programs: multiple intelligences,
meaningful learning, culture of thought, cyclical sequencing of contents, development of key competences.
Additionally, the program is reinforced with two innovative pedagogical strategies, especially effective bearing in mind the characteristics of the students of Generation Z: gamification and personalization of learning (personal learning path).
The use of technology allows us to gamify learning and convert each apprentice into a player. Learning and playing in a digital and gamified environment means that each player gets immediate feedback from their exercises. The apprentice lives a creative, motivating and meaningful experience because he takes part in the definition of his itinerary that, in turn, invites him to investigate, reflect, resolve situations and apply knowledge in a reflexive and critical way.
The decisions made by each apprentice and the results of the activities are recorded in a "Teacher's Panel". This traceability, together with the labeling of all the activities allows the teacher to have a personalized report and a very precise follow-up of the student's progress in the acquisition of their learning objectives.
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What's New

Versión Alpha18, corrección de errores.
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Additional Information

Updated
July 18, 2019
Size
46M
Installs
50+
Current Version
18
Requires Android
4.4 and up
Content Rating
Everyone
Permissions
Offered By
AMCO IBERIA SERVICIOS EDUCATIVOS, S.L.
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