
Michael Reno
It's fun but frustrating. Level 35 "Rhombus" needs to be redone. In those teleporters you can't hardly get anything done before the time runs out. Even with mods it's very difficult. And for those who have bought this game, please make it possible to restore the account to where you don't have to buy it again, I've had to reset my phone a few times and I can't restore my purchase. Please fix this.
1 person found this review helpful
Definitely tricky, but everything is working properly for that level. If you follow the the video, you should be able to get out of them pretty quickly: https://www.youtube.com/watch?v=r1EVUqXLiyM
If you email me (James@llamaco.ca) the ID code (in red) in the top left of the purchase screen, I will activate your copy of the game no problem.

Paul Gossett
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Obviously a classic game that holds up, but the virtual buttons used to move your character are just bad and lead to some heartbreaking deaths. I really think swiping to move would have been the best choice. It apparently has gamepad support if that's your thing, but otherwise you're better off playing the game on a different platform.
14 people found this review helpful
Since this is the top comment, everyone is welcome to email me your issues directly at james@llamaco.ca.
The issue with swiping is your character moves 5 spaces per second, which would be exhausting as swipes. You can connect a Bluetooth controller or keyboard, or adjust the digital controller size and position in the settings for better control.

Dinda Ajeng
Overall this game is good, exciting and addictive. But the on-screen directional pad is sometimes overly sensitive, making some levels a bit annoying like Lvl 31 Quincunx. You only tap once but then it goes two step. Meanwhile I have no tremors in my fingers; and my phone's touchscreen function are all normal and good. I don't know but maybe the dev team can fix this?
2 people found this review helpful
This level can definitely be tricky, especially with a touch screen. Its not so much about the tap count, but the duration of the hold. You must lift before you slide to the next square down, as force floor movement is set at 10 squares per second. Alternatively, you can pair a controller or keyboard for better movement precision.