Amazing Atmosphere Great game with amazing atmosphere. Its got an abstract and minimalistic art direction that works really well! The puzzles are good but will have you backtracking and going in the wrong direction too often because the game doesn't give you much direction on where to go. A compass or hot/cold notification system would be nice! Touch controls are basic and work well, even though its just move and look controls MOGA compatibility would be nice!
Exceptional Game This game just draws you in. It is a simple concept just wandering about and pressing things but the imagination that designed the world has to be commended. There is real awe and wonder here. At first I thought this was simply a typical effort at making a game in a 3d world and didn´t really pay much attention to it as I explored. However, as the game world opened up it just drew me right in. There is a strong sense of a huge machine, long since deserted that is slowly being powered up. I do have one complaint. It is so dark on my S3 that it is actually impossible to play in any kind of daylight. It is a good job much of my train journey is in tunnels. A gamma correction option might be nice.
Good I played this game on PC shortly after it was released, and enjoyed it enough to grab the mobile copy on Android when it came out. I must say, I'm not disappointed. The overall atmosphere of the game is just what I remembered. It's a fun place to just hang out for awhile. The only suggestions I would have are better controls (a joystick for walking, please?) and to fix the areas near the start where pinpricks of light show all around the edges of walls. I don't remember that being in the PC game, and it makes the initial graphics look a bit shoddy, imo. Still, a good way to relax if you like this sort of thing.
Lovely stuff. Bought on the PC and re bought on this phone too. Works perfectly so far on my S3 with smooth frame rate. As others have mentioned, a strafe would be nice (something like the control system used in the mobile version of Minecraft) but you soon learn the new scheme. I'd also quite like a proper 'quit' button, the home button still seems to keep it in memory. But yeah: weird, dark, isolationist, and atmospheric. I love it!
Abstract and interesting gameplay Update: The game at first starts off very confusing thrown into an atmospheric world with no instructions or objectives, however players naturally adapt to the gameplay and begin to understand the world and objectives through exploration and trial and error. The graphics are refined and simplistic, environments have an amazing contrast of atmosphere and ambience because of the design and use of colours however lacking in overall detail. The ambient moody soundtrack is also really well done. The game works smooth on tablet with no slowdown . My main issue is i'm not sure if there was an underlying message to the game or not,the game left me a little confused at the end and i wish some of the obstacles in the game were explained during or afterwards. Overall highly recommended and one of the best games this year,you get what you pay for and this game is worthy of the price,i give it 4 out of 5,not perfect but a very enjoyable puzzling journey,try it out.
Nice conversion, shame about the controls I've only played a few minutes of this on my Nexus 10 to make sure it ran okay and it's a very well executed port of the PC game. Fast, smooth and looks excellent. But, oh God, the controls! As with other first-person games swiping on the screen controls your 'looking' and this works perfectly well. You can even invert the swipe and change the sensitivity. Excellent. As far as the other side of things go though, instead of having some kind of virtual joystick or whatever to control your 'walking' there are two very small and static forward/backward arrows on the bottom of the screen. Yep, that's correct, you can't strafe! At all! It's a mystifying and frustrating omissions and it makes every interaction with the world excruciating. A plea to the developers: please, please give us some kind of modern control scheme here. Preferably a dynamic analogue joystick of some kind as used perfectly well in pretty much every other touchscreen game that uses a first person perspective. I will persevere with the game as it is but I was looking forward to sticking on my headphones and really getting lost in Kairo; sadly I suspect this trivial misstep is really going to ruin the immersion.