Very promising game The concept and mechanics behind the game are fun. But the quest ends too early, after you've explored only 1/3 of the territories on the map! It lets you continue exploring if you want, but doesn't give much motivation to. At the very least you should be able to do stuff like unlock a green alchromist, assemble and pick my team, start the game as Kabuz... having reason to do those things (unique abilities) would be nice too. Also, selling off a bunch of jewels is way too tedious. Maybe "sell all gems"?
Very interesting An interesting take on puzzle gaming. Just the puzzles themselves are quite nice, but the story is unique, too. Still has a few minor hiccups, such as lag (and one typo), but really nothing major so far. Plus Mobius is the brainchild of Masi Oka, so +1 fangirl point. Fair warning: this game is a MAJOR battery-muncher; even plugged in, my charge declines.
Quick response from devs Latest update appears to of fixed issues with screen size, although landscape is upside down, and first impressions of the game are promising!
Interesting little game Thank you.
Fantastic fun. Absolutely worth the price. The puzzles are great, the controls are simple and intuitive, and the cut scenes are mercifully short (no criticism to the cut scenes; I just want to get to the puzzles). What I've seen of the plot so far is pretty neat, too, so bonus points for that.
Doesnt nickel and dime you to death Finally! Ive wanted a decent puzzle rpg that doesnt flood you with ads and is pay to win. This game has no ads or in app purchases at all! Id rather pay up front for a decent product. Terra Chroma fits that bill. Its awesome and probably one of the best puzzle RPGs next to the original puzzle quest itself. Its really unique, both in the puzzle style and art. The sounds are just ok, but that doesnt really matter when the rest of the game is so great.
- Compatibility fix for newer devices. Moves menu elements away from Navigation Bar.
- Graphic asset loading bug on some devices fixed