It's good and absolutely worth the $3. It's got a tight skill floor and skill ceiling, which is what you want for toy games like this that you can play while you're watching or listening to something. However, I would like a few things: -a button to turn off the music so I can play my own music over Spotify etc -procedurally generated palettes; since it's just two colors, endless-ish palette unlocks would be great. -more levels. $1 per level is steep.
I played for a little and the only reason I can't give it a 5 star is because of the menu's. The aesthetic and music is great along with the controls, but the buttons are on the smaller side which can be difficult to press for larger hands. Choosing a stage can work exactly how you want to but can get annoying if you accidentally touch the screen. The last problem I have is that whenever you choose to go back to the menu it basically launches the game again if that makes sense
9 people found this review helpful
Never thought I'd want to buy an endless runner, but this was totally worth the $2.99. No ads, timers, energy systems, or even currencies--it's just all about the run. Nice old-school visuals with lots of fun color palettes to unlock, great chiptune music, and some really challenging obstacle placement in the later two levels that makes for fun combo potential. Definitely a standard for premium mobile games.
4 people found this review helpful