I really like this game with all the changes in the past year! I now have more varied ways to spend skill points, e.g. military training. No crashes in at least 15 hours I have been playing it! I like the system where skills can go up through practice AND training. And, with all the loot I can buy, there is always a way to advance my party's power. The dev. responds the next day to questions I have.
Very much exactly what you see in the videos and read in the reviews. It is a tense but FUN old school party of adventurers trekking about looking for trouble, fighting monsters, helping folks and gaining powers and sweet, sweet loot. Pure RPG goodness. No IAPs. No pay to win/play. $4 gets you a lovingly created, thoroughly enjoyable RPG that combines the best of 1980s gaming with today's polish and savvy. Just buy it if you think you might like this. It delivers.
It's highly addictive old school rpg. The kind of game you play over and over even after you've beaten it.
This is a pretty good dungeon IOS. It has many quests, character classes, big world, lots of loot, & a decent level up where there are certain challenging monsters you can fight that give you nice amount of GP, powerful loot, & EXP. It has a nice plot, & simple gameplay
So far so good. One thing I really want to show gratitute towards is the classic way the game handles dialogue. I like how it isn't a chore to go around talking to the npcs because you can actually ask questions you want to ask (provided that it's in the lore of the game). A big part of role playing games in my opinion is dialogue options and that's something modern games are missing. There's been so many times in say, skyrim where I get to a new town and all I want to do is ask a gaurd where the closest in is, or if they know anything about a quest I'm doing. Why not have a sort of vocabulary system in games where you learn more about the world and get to ask questions about it? - much like a classic rpg. Much like your game. It's a small detail that I really appreciate. On top of it being easier to give a reason for the player to explore it also adds the immersion of 'Role playing'. My only complaint thus far is that a lot of the tap gestures can be a little rough on my fat fingers against my tiny phone. Also the combat can be a little over whelping at first - but that's expected. It is, after all, a classic rpg. Good job! I'll write an updated review when I get a better chance to play it.
Perfect for an old school dungeon crawler. Lots of stats to play around with. Would love to see some more starting races added. Some exotic stuff and maybe an option to play through the game as monster races as well.
- you can now precisely placed the DECOY (rogue skill)
- spell and skill gains had a glitch, fixed now. Note: spell and skill gains in arena challenges you already completed are VERY slow. this glitch had it appear elsewhere, fixed now.
- nature ally skill now gives better outcome (wyrm, arctodus sooner)
- and fixes spell gain for holy smite and holy curse
NOTE FOR ALPHA TESTERS: you can install this version, chapter3 savegames can continue. However you can't re-enter a new party into chapter 3
★★★★★ “The Bard’s Tale is easily the funniest game I’ve ever played” – IGN ★★★★★