* Input your course using the waypoints Navigatta already knows about, or add your own waypoints easily.
* Tell Navigatta which way round the mark to go, so you can tell the crew at a glance.
* View your Distance and Bearing to the Mark, Course over ground, Velocity Made Good and Estimated Time to Mark on a high contrast screen.
* Navigatta automatically increments to the next leg when you approach the current mark.
* View your course on the map by swiping to the map view in the Race Navigator screen.
We are building up a database of racing waypoints. If you find some that we are missing, please contact us: firstname.lastname@example.org
Luminous Development are a software company focused on user experience. Here are some nice little touches we think you'll appreciate.
When editing a race:
* Accidentally added the startline as a race mark? Just move the mark and drag it to the start line section.
* Not sure which is the port end and which is the starboard end of the line? Just add the waypoints and Navigatta will figure it out for you based on where the next mark is.
When viewing a race:
* Change the Race Navigator between Race List, Mark Information and Map View by swiping the black bar at the bottom.
* Tap a mark in the Map View to see its name and rounding details.
* You won't accidentally exit the Race Navigator when the app is in your pocket. The Race Navigator requires you to press and hold buttons (long press). Of course, you can change that behaviour in the settings screen.
* No need to unlock your device in Race Mode. The Race Navigator sits over the top of your lock screen.
* Alternatively, keep the screen on all the time if the device is mounted in the cockpit. Have a look in settings for these options.
* Navigatta monitors your race even when the screen is off. As you approach the mark, it will automatically increment to the next mark for you. If you don't pass close enough, you can set the current leg (see next).
* Long press a mark in the Race Mark List to set that as the current leg.
Navigatta uses the following permissions:
- To download existing waypoints from the Navigatta.com Waypoint Database
- To download the maps data and image tiles.
- To report your race progress to Navigatta.com
- For accurate race navigation
- For creating waypoints based on your current location
- For determining which waypoints to download from the Navigatta.com Waypoint Database if Cellular location is unavailable.
- For determining which waypoints to download from the Navigatta.com Waypoint Database
- Used for managing the Navigatta processes.
- Used by the mapping subsystem to determine how conservative to be when accessing the maps servers.
- Used by the mapping subsystem to determine if the network is available.
- Used by the mapping subsystem to cache map tiles.
- Used to inform the user that a dragged item was dropped in the wrong place.
The new release adds many features for optimal approaching to the start line.
A minimun display resolution 400*240 is required.
The following information are provided in a glance.
1) When navigating to the next waypoint (see figure 1):
- target waypoint bearing (orange point)
- target waypoint air distance (orange number on top right)
- real boat speed (red number on top right)
- real wind direction (blue arrow)
- layline position (green line)
- distance to layline (red number on top left)
- distance along layline (green number)
- total distance to target waypoint (red number on bottom= distance to layline + distance along layline)
- effective speed to target (red number on bottom)
- polar diagram of effective speed
2) When approaching the start line (see figure 2):
-start line position as bearing of right and left ends (green arc and red and green points)
-boat route and its intersection with start line (red dotted line)
-distance to the nearest point of start line (orange number on top left)
-distance to the start line along current route (green number on the top left)
-time to start line with current route and speed (green number on the bottom center)
-time to the nearest point of start line with current speed (orange number on the bottom center)
-count down timer (blue number on the bottom center)
All you have to do is to insert the waypoint position and wind direction then Regatta will display the route to target with layline and polar diagram of effective boat speed.
The polar diagram is not the usual polar diagram that is a boat intrinsic. The effective speed is the airline distance to target divided by the estimated time to target, given the current route going to layline and then to target along the layline. The effective speed is an index of effectiveness of route and varies with the route angle. The polar diagram shows you which is the route angle that optimizes the time to target and compares effective speeds for different angles.
There are many ways to insert waypoints. You can do it manually or using a map or using Regatta as a bearing compass.
You can find more info here: http://www.embedia.it/files/regatta/man_en_5_0.pdf.
The Regatta Basic is a demonstration version limited in the number of waypoints that can be memorized in the same time (max 4 including 2 for start line) and in total number of waypoints (max 30).
Please leave your feedbacks and suggestions here: