Assembly is an emergent behavior platform in which collections of entities evolve over time in relationship to their environment and each other, with guidance provided by viewers.
A synthetic system of encoding characteristics, and a set of rules akin to the chemistry and physics of an environment, provide the basis for creating increasingly complex emergent behavior. A collaborative agency is created between the impulses of the algorithmic systems and the means of their understanding through experimentation.
These genetic and environmental conditions are abstractions of an underlying scheme which can be applied to varied types of data. In the Assembly project we show this by working through three levels of representation that evoke 1) the cellular, 2) the organism, and 3) the socio-cultural.
This app interfaces with an Assembly server which is the central display of the evolutionary computing simulation. The app allows users to catch, modify and release life-forms into the central environment.
Created by Sheldon Brown, Wes Hawkins, Erik Hill, Ian Xingchen and Stephanie Angel, with support from Genotaur and the Arthur C. Clarke Center for Human Imagination.