Visually amazing, but... Having seen footage of the Oculus version of this, I was so excited to install this on my Xperia. Visually, it's truly stunning; you're almost too distracted by the beauty of the environment to pay attention to the game. Audio is top notch too, as is the voice acting. Controls however are literally a pain, needing the neck muscles of an F1 driver to move around. I also have absolutely no weapons control. So close to perfection...
[About the game] For you older gamers out there, this [sample] is the original Panzer Dragoon, but in space and in VR. It's quite short as it is only a demo for a forthcoming full game, but looks great, plays great and sounds great, and there's some replayability in there if you want to score attack. [About the VR experience] This is one of the better feeling VR apps I've tried, the 3D effect feels natural and there's no oddness to flying around. The visuals are toned down from the PC/Oculus version so it remains fast and fluid enough to provide a good experience even on phone hardware.
Well I have discovered google cardboard. was going to guy one but ended up making one using old binocular lenses and the old samsung s5 box the samsung came in. and I'm blown away. definitely need more of this. this is how I wanted to be gaming 30 years ago.. finally, I did get to see it, and it was made out of card board all along.. lmao... *and some googles but sooooo* cant wait for any updates or more from you.. Cheers!
Very cool, can't wait for more! Just got my first Cardboard today and have been trying and deleting things like crazy, but this I'll be keeping. This is how VR action gaming should be done. Thank you!
Surprisingly fun! I did end up enjoying this short demo after getting used to the way it controls. Starting off with a little more of a tutorial would have been nice. Still hard to tell how to dodge some objects. Looking forward to more progress on this game.
Samsung galaxy s6 Visually stunning however the target and shooting mechanic needs a lot of work. Its unclear to the user if you look at the enemy to shoot or use a gamepad. Every time i hit the "trigger" as you refer to it, the game pauses. Im unable to tell if by looking at the targets im actually shooting anything as its very hard to differentiate a clear weapon blast coming from the character or a baddies death amidst all the other colours and action. Please make this 100x more clear to the user
Uses Cardboard SDK 2.0
Mineforge VR is the world's first FULLY PLAYABLE VR block based mining game!
Feel the action of a wild shootout as a cowboy in the West. Enjoy VR Game !!!
Stop zombies at all costs; don't let the city turns into the dead people.