Caaargh is a memory game that looks like a racing game. It was inspired by moments in the original Micro Machines games of the 90s, in particular being in the lead in a multiplayer race and not being able to see the track ahead. It’s based on that particular moment of stress, but with added dice.
It’s a game where you crash a lot, learn from your mistakes and try to remember the numbers you see on the dice. To win at Caaargh you need to keep your cool while racing blind. It needs a special state of zen in a game that’s named after the frustration it will cause you.
Caaargh is my first video game, and a complete solo project. I’m the person to blame for everything from the code, to the art to the music - so I really hope you like it.
There’s a campaign with 186 levels to beat, along with survival game modes, a track of the day and even a mode to generate your own tracks from things like your name.
In Caaargh you race right up against the leading edge of the screen (except when you use your limited zoom-out power to get a better glance of what’s ahead). Driving blind like this would ruin any other racing game, but in Caaargh the infuriatingly stressful camera angle is the game. You’ll need a combination of cat-like reflexes and elephant-like recollection to make it through each level.
While your brain is working overtime navigating the track, there is an extra challenge to keep your mind engaged: as you race each track you’ll pass three dice. To get a perfect score when you complete the level, you’ll also need to remember the numbers you’ve seen on the dice.
5 X GAME MODES:
* Classic campaign with over 100 tracks
* Survival Mode (Fixed number of lives to complete as many tracks as possible)
* Survival Mode Extreme (One life and no zoom-outs to complete as many tracks as possible)
* Track of the Day
* Track Words (procedural track generation from any word you enter)