I've been playing colorato for a few months now, and I've really been enjoying it. It's great for listening along to podcasts, and it's the only puzzle game I've found that hasn't become unpleasant after a few days. I have some feedback and ideas that I think could make it even better! In my experience I've noticed the gameplay runs out of new features after tile number 50, so how about introducing some sort of power-ups? One could be that when you need to move a row, you can limit the field of where the new randomly dropped tile will land. Perhaps you activate it and then select as a grid a 3x3 or 3x2 area of where the tile can land instead of the whole board. Another power-up could be that you get to obliterate a whole row or column. Or the lowest numbered tile on the board is obliterated each time for 3 moves. Or you get rid of all traps or obstacles. Or a normal tile or bomb tile is presented that you get to keep on the side and use it whenever you need. All of these are extras that could be used to reward the player and make the gameplay more interesting, spruce it up with some new elements. As for when they are activated, perhaps each time a player goes higher and makes a tile like 50,60,70, etc, they get a power up to use. Also, perhaps after reaching big milestones like 100, the player will receive permanent advantages, perhaps something new they can do at all times, or a new ability, etc. I'll leave the balancing details to you, but I think it would help with the pace of the game, since I think nobody is able to go beyond 120. This will allow the game to scale much better, as the player becomes better and better. New challenges need to be presented, along with more powerful abilities to deal with them so than there can be progression instead of a standstill. Also, excellent work with the music. I remember seeing a reddit thread where you mentioned seeking out the composer for more music to put into the game. Hopefully that pans out! I also have a technical kind of UI topic. It's just that I often play the game late at night, with low lighting and it it becomes really hard to see what number the tiles are when their colour is really dark (like 37, 48, 71, 92). It would be helpful if there were an option in the settings that allows us to turn the font colour of these tiles' numbers to white, instead of black, since it's impossible to make out what they're saying. I also have an idea for an alternative mode of the gameplay, if you're interested in including something like that, where new tiles are dropped automatically with a timer as the player has to manage the board in time snd get higher numbers before it fills up. Hopefully this has all been helpful! If you need any more feedback, don't hesitate to send an email! Good luck!
Fantastic game. Love the music too.
Love the game. The game play, music and graphics are great. Bit buggy though. Was able to carry on a game after it had finished by sliding during the ending animation. Also can't submit to the scoreboard. Having said that I've been addicted to this game for the last 3 days.
An excellent game for a relaxed evening
This is a nice puzzle game that is relaxing and enjoyable. **EDIT** Thank you so much for fixing the sliding issue! It's so much better!! Now I can really enjoy the game, although it was great even before. It's much smoother to play now. :)
Don't miss out on Colorato if you like slick puzzle games.
Blue yonder renamed to Curly Yonder
Fixed various bugs related to the Leaderboard screen
Fixed various bugs related to the Upgrades screen
Improved App icon
Improved App logo
Game will no longer crash is save file is corrupted
Logo is better positioned in Menu screen