All around an amazing clicker. The art is great and everything feels tightly balanced. However, the rate of Stardust when the app is closed feels too low. When I wake up in the morning, I feel like should be able to unlock something new, but instead I have enough for like 3 levels. I can do the same in game in 1 minute. I don't feel I should have to have the game open to make any progress whatsoever.
Crab War was good, but this is just great. I love the UI improvements, and the visual/sound design is simplistic yet stunning. I also like how you've added a clearly defined objective, something that Crab War was missing. I love to see studios inprove, so keep it up
An enjoyable idle game. I like the three different flare types, but so far progression has been slow. After lighting up, progress picks up a lot, but now I'm wondering what dodge does.
A little on the button mash side and a little more story wouldn't hurt, but overall I'm enjoying it. It had its own mythology and fantasy all built into it and I love it.
I like this game and I'm glad I pre-registered (whatever that does). I only have one nitpick at the moment - the "stats" you can increase for your Fairies/Lumis were never explained. Everyone knows what critical chance/damage is, but what do you mean by "Charge Flair" and "Dodge"? What do these do? EDIT: Also, are chests the only thing gems/diamonds are for? I'm not even sure at this point, everything else seems to be for real money. It'd be nice if you changed all the real money purchases to cost Gems instead. Then people can either slowly work towards them *or* straight buy them via gems purchase. EDIT: Still unsure about these stats, no replies :/
Not bad. Looks amazing and taping away as the numbers go up has been more satisfying then other tapping games. If you could somehow make an amazing story to go with this it could a mobile masta piece.
- fixed beacon of light bug
- fixed bug where spells visual stays on screen after light up
- fixed visual error for the fairy bond stats (during selection)
- other misc bug fixes and optimization