Loved it!! And all u haters please stop cuz if u have a problem with the game EXPLAIN why u don't like it not just say "hard" or "rip off and doesnt work" K? (๑ơ ₃ ơ)♥
Sooooo boring It should show how the boy is scared and tries to get to the next rock but he can't and the leg should kill the boy and show blood I will definitely tell every one and get rid of this bad game
Bad interface design ... The jump intensity is controlled by a bar that keeps cycling between max and min. It's a standard paradigm for somethings but absolutely horrible for jump control.
Stupid This like the worst game I ever got however it is showing a little boy die when you don't hold it perfect and when the littel boy dies a foot comes and eats the littel boy that's dead!
There seems to be a lot of controversy in the review section, so let me list some of the reasons I rated this what I did. Primarily, this game struck me as unpolished: the title screen was in my face with game modes before I knew what I was playing; the failure animation was non-existent; the death screen was hard to navigate (try using a "repeat" symbol instead of a "play" symbol). Also, the jump mechanic itself was difficult and unsatisfying to use. I can't criticize it too harshly because it does say hardcore gamers only, which I am not, but this complaint seems nearly universal among those who didn't like the game. I'm not sure how you could improve it, but my first thought is to make the power bar just load up to 100%, then stop there. Maybe add a way to "cancel" a jump as well. But whatever you do, ditch the oscillation. Finally, three marketing problems: 1) The title of the game contains "Escape a Dark Room". Why? It seems irrelevant to play. 2) The game's icon doesn't show anything about the actual gameplay. 3) This game was linked to at the end of A Silent Wood. I bet 50%+ of the low reviews are from disappointed SW fans who didn't expect this -- that's certainly me.
Hard This game hard af bruh how we supposed to win Im freaking out