Game has become unplayable. Colonists only work when you're active in game as soon as you log off colonist and building construction stop. Even though all the colonist stop working they still use resources which makes the games progress incredibly slow and painful even dropping money on it does not help. They game had promise but no progress.
The good: comprehensive tutorial. Pay to play minimized at first. The bad: cannot create many of the supplys you will need to expensively build, must buy them. Cannot reposition buildings. Overall: the pros and cons are extensively more than i listed and its a 5 out of 10. Not the best or worst. The pay to play thing sucks
I would just like to see a few improvements. One of which would be the better capability to manage the marketplace. Many a time i spend 10-15 minutes just clicking refresh to find one item. Would be nice to be able to filter. Also would like to see ways to buy and sell components between players.
Good, but there's zero progression if the game isn't always open on your phone. I like that it can be challenging, but also the randomness of obtaining certain items can get frustrating, especially when using the premium credits to open boxes.
Way too stingy with cash credits (1 credit per 1 min video watched) the RNG makes progression near impossible as the material required to make new houses can only be obtained randomly from black chests (cash shop) or as random campaign battle rewards the first time you get 3 stars on a fight. I've played for awhiiiile now and have only been able to make 1 or 2 houses past the ones you make when you start. It's bad. But could easily be fixed with no change other than making that part more accessible and maybe not be so stinge with creds. I have need of near twice the colonists I have, making it more of a power management game rather than a colonizing game.
1) worst marketplace EVER (only shows 10 random listings at once + requires seconds for each refresh, no product filtering), 2) worst sim management EVER (why are they going there?! why aren't they carrying anything?!), 3) worst feedback on production/transport EVER, 4) harshest punishments for uniformed building mistakes EVER, 5) most lack of information EVER (eg. why doesn't anyone use the new water plant next to the base??), 6) engineers disappear for no reason, or keep returning to work at buildings I've forbidden! 7) destroy a house and you do NOT get the optics NOR OXYGEN BACK?!?... you've succeeded in making the prettiest big mistake of you company's history. Congrats!
Roller Coaster mobile builder & simulator. Building, crafting and exploration!