🧠 Aim line finally behaves itself
We taught the aim line some manners so it stops randomly flipping out, especially on WebGL.
🎯 Auto-aim, not auto-derp
Your character will no longer spin toward enemies just because you let go of the move stick. Chill means chill.
🧲 Smarter enemy targeting
The game now actually picks the closest enemies, not “whoever the code felt like today.”
🎨 Tiny UI nudges
Some buttons moved a few pixels. You probably won’t notice, but our OCD is happier.