Basemark GPU

Basemark® GPU utilizes Basemark’s industrial grade graphics & compute engine Rocksolid® to sport AAA quality game-like workloads for desktop platforms as well as a similar, but lighter workload for mobile devices. Written in C++ and platform independent, Rocksolid® allows for truly objective and efficient multi-platform benchmarking. Basemark® GPU allows the user to compare their device to other devices around the world. The free version always submits all the official scores automatically to the Basemark Power Board.
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3.4
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What's New

- Altered workload. Crystals in the medium workload now receive lights.
- Many tweaks here and there for the shaders.
- Vulkan barriers improved. No more ALL_COMMANDS_BIT barriers.
- Vulkan assumes memory is not coherent and does manual flushes.
- Vulkan memory allocator can handle heap fragmentation.
- Fixed some validation errors that were shown by later versions of vulkan sdk.
- Minor improvements in the OpenGL rendering path.
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Additional Information

Updated
November 27, 2018
Size
44M
Installs
5,000+
Current Version
1.1
Requires Android
7.0 and up
Content Rating
Everyone
Permissions
Offered By
Basemark
Developer
Korkeavuorenkatu 34, FI-00130 Helsinki, FINLAND
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