A great adaptation An awesome adaptation of an already awesome game! The latest updates are really making this a great game. While I STILL believe teleportation is NOT the way. Let me make a proposition. If you insist on using that poor mechanic, don't black out when moving. A lot of cool stuff is missed while events trigger immediately after blackout. Animated walking to destinations like sisters would be a LOT better. But I would still love free movement as an option. Also, notes are unreadable. Narrate or subtitle
The Camera rig is not right on this one, massive eye fatigue. I'm running a Pixel 2 XL with Daydream View. Also the portal-based movement is not immersive at all. The dev should have a look at the Daydream Elements test app and consider adopting the "Tunneling" movement presented. It's too bad because the content looks amazing, I'll keep an eye to see if they update.
If you like point and click this for you I'm really disappointed that this game doesn't have different movement options. It feels like a point and click game. It takes away a lot of scare factor for me unlike it's PC version. I get it that people are prone to motion sickness but there's people like myself that are immune or gotten use to it. Every vr game needs to have control options to fit everyone's preference. But they already have my money so they wouldn't care.
"Teleporting" kill the immersion. This game could be good... But you walk around by teleporting your self from one point to another. It really kills the immersion. They could have used the touch pad to walk around like some other games does and the game would be immersive, scary and good. Now you just click somewhere... Appear there and books fall from the shelves... No reactions from me... I just keep clicking further and wait until I bored.
Very disappointing Man... I hate to give this such a low rating as I loved the console/PC version and was looking forward to the VR experience, but this is really bad. The resolution is super low and strains your eyes. I can VR all day long but 20 minutes in and I had a screaming headache and my eyes were tired from straining to see. The found notes are also unreadable. Zooming in is clunky and even when zoomed all the way are hard to read. And yes, before you ask, I have decent eyesight and don't wear glasses.
One change I agree with Richard. I love that the game is is built around making a creepy ambience. It looks good and plays well. I hate the teleport *mild spoiler* .... Bc of that mechanic the jump scares are literally triggered by teleporting in to a square. So briefly after starting a game you just become prepared after any teleport or opening any door. That type of movement really defeats the purpose of VR and pulls you out of the whole realism of it.
Final Candidate Build
Confront the mysterious presence threatening your safety. For Google Cardboard.
Walking on a tightrope is a thrilling and an exciting experience in VR