JFrotz can be used to play Z-Machine compatible interactive fiction games, e.g., the stories created by Infocom (Zork, Enchanter, etc.) and modern stories created by the Inform compiler.
*** You will need a Story File to use JFrotz ****
A search for interactive fiction will result in a huge list. Many story files can be found on the Interactive Fiction Archive - http://www.ifarchive.org/
JFrotz supports Z-Machine compatible story files.
Story files must be saved to the device's file system, e.g., the sdcard, to be used. JFrotz does not (yet) come with any installed story files.
*** This is an initial version of the software ***
Version 0.2.4 is an initial version of the software. It has some known issues and an unpolished user interface.
JFrotz should support most of what the unix/linux version of frotz supports, e.g.:
* 1.0 Z-machine standard compliant, with the exception of scripting.
* Save/Restore in standard Quetzal Format. This allows games to be saved on your device and restored on a different computer, which works nicely with Dropbox.
* Settable rows for backscroll.
* Improved soft keyboard support, including autocomplete
* font support for accented characters
* Note: The "Fit Height" mode for the number of rows is optimized for use with either a hardware keyboard or the built-in ZBoard. It does not play well with the soft keyboard, which constantly changes the height available to JFrotz. For soft keyboard use, please choose a fixed number of rows, which will provide a backscroll.
What is currently being worked on (Expect updates at a high rate):
* Support for copy text
* Editable Command history
* Macro capability
* Story Library (in addition to basic file access)
* File playback
* Frotz hotkey functionality
JFrotz is currently available for both Android and J2ME devices.
Frotz Inform Interactive Fiction Zork Infocom Z-Machine
Release 0.82: fixes 'save' command; users can now toggle soft-keyboard; new game included.
This project is based on the original "Hunky Punk" created by Rafał Rzepecki.
Tads support (Tads 2.5.14, 3.0.18)
Improved Z-code support (Frotz 2.50)
Swype, voice, 3rd party keyboards
Font size preference
Please report issues & submit enhancement requests at the project website
"A political statement—a super fun one. I ■■■■■■■ love this ■■■■■■■ game." —Loren Brichter
"It's flawless." —TouchArcade
Written and designed by Neven Mrgan, Blackbar is a text game: a sci-fi story of a dystopian future told through the medium of word puzzles. Reminiscent of text adventures and interactive fiction, it has a unique mechanic centered around the concept of censorship. Censorship is frustrating, but the human spirit can beat that frustration by turning it into a game.
You'll pick up and understand Blackbar instantly; however, its challenges will keep you searching, trying, and thinking for days.
"Awesome and totally unexpected." —Shaun Inman
"Taut and intelligent. A potent reminder of the power of the written word." —Eurogamer
"Well-written and entertaining, with just a touch of a deeper message to hit a few concepts home. Just plain awesome." —JayIsGames
"Though the story remains quite short, it's full of hidden treasures and things to do." - JayIsGames (http://tinyurl.com/kd8lfrw).
"They all stare at you expectantly, like children waiting for you to tell them a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions.
There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it. An entire day of investigation has turned up nothing. No one even seems to have a proper motive. You are almost tempted to confess to the murder yourself.
No big deal. Most of the time when you do this the murderer breaks down and confesses half way through your speech anyway. All you have to do is stall and wait for the guilty party to slip up. People love talking about themselves. If you wait long enough, they always end up revealing something you can use."
Inspired by Agatha Christie's Hercule Poirot stories, "Death off the Cuff" is a short Interactive Fiction (Text Adventure) game, in which you must bluff your way through the traditional revelatory monologue at the end of a crime story. Can you make the murderer reveal him- or herself, without letting anyone know that you hadn't already solved the case? Type in the topics you want to talk about, and watch as the game generates your own unique detective monologue.
If you enjoy this game, consider trying "The King of Shreds and Patches", also available on the Google Play store.
- A complex crime plot to solve, inspired by Agatha Christie's Hercule Poirot stories.
- Conversation based Interactive Fiction game play
- Colorful characters and illustrations
Note: There is an issue with the custom keyboard on some Sony models not working with the game. This can be fixed by either switching to the standard Android keyboard in Settings: Language and Input, or downloading the Swype keyboard from Google Play.
This game harks back to the original text adventures of the authors youth - Colossal Cave, Sphinx Adventure, Zork. Experience a tiny subset of the majesty of this genre without the painful need to actually type text on a mobile device.
In 1979, most affordable personal computers did not have a lot of memory. One of the "affordable" ones that cost about $795 was the Commodore PET with 8K of memoryof which only 7123 bytes were actually available for a BASIC program. While large mainframe computers with 200K could run that early adventure called Colossal Cave Adventure (1976, Will Crowther) and some of the larger (i.e. more expensive) personal computers with then expensive floppy disks were running games such as Zork or Dungeon, a system without that extra hardware was somewhat limited.
Having enjoyed Colossal Cave, Roger Chafee wondered if it would be possible to create something similar to run on these smaller computers - after a couple of intense work weeks, he wrote a program called Quest. This is a re-creation of that program for Android. It shows what can be done with a bit of creative effort, even with limited resources. As a bonus, it is fun to play.
Most people can complete this adventure in about 2 hours, although it has been done in an hour, and some people haven't finished it after a day of frustrating search.
Can you find the pirate's treasure and get it out of the cave?
Visit the developer's web site (http://www.cyberspyder.com/Android/Quest.html) for more details.
If you enjoy Quest, please leave us a good review. If you run into any problems, please contact us so we can resolve any issues.
You awaken in a morgue with no memory of how you arrived. Journey deeper into your fears, regrets, and doubts as you explore the ruins of what appears to be a hospital. Can you survive a psychological trip through a nightmarish dreamscape? But then again, dying is a far cry from the most frightening thing that you will face.
There are four endings. These are your first times. Open your eyes...