Very different story than Choice of the Deathless but set in same Universe. CoG storytelling probably can't get much better than this. Feels like a Western, plays like a diplomatic mission. Magic, secrets, and a soldier trying to fit into a world that isn't simple anymore.
Consistently great work from this author As has already been mentioned this is not a direct sequel to the original Choice of the Deathless, but is instead a new story set in the beautiful Craftverse and I for one couldn't be happier. This author has won my trust, proving he can craft an amazing, self contained story without the problems some of the other multipart Choice of Games have. I love the world he has created, the characters he lets us play with and the flow and ebb of his writing is amazing. Definitely a COG I would highly recommend.
Definitely replayable It's not often I finish a game like this wondering if I've made the right choices; the story is fantastic, and I've no idea if I played it well and came up with the best result or if there were other, better options. It's wonderfully uncertain, and it leaves me wanting to replay it immediately. Cameos from the Craftverse are well placed, and the peek into the God Wars is a reward in itself. Now, off to start over and see if I can finish without turning into a skeleton!
Like Choice of The Deathless, It can be hard to get into, especially if you're not familair with the universe. But Craftverse is very interesting and unique, while it may be complex, it's still very enjoyable. You may get lost at first, but once you get how the games work, the stats, soulstuff, the system, then it's easy to play. Max gladstone's writing is great, too. If you're a fan of his you should buy this game.
It's okay I've played through it twice, I liked Choice of the Deathless much better. Felt like the summary was pretty misleading, you don't kill any rain gods and you don't "control" anything, you're just a pawn choosing sides with some limited power to change things. It was fine once, but making ANOTHER game with the three "powerful" bosses thing was pretty stupid. You're just an employee being shoved along, went down the same path regardless of what I chose, the same exact problems occur just the way you deal with
Nice and Long I feel choices might be a bit lacking in terms of how they affect the story, but overall a well-written game. Chapters are also well organized; a much needed improvement from Choices of the Deathless. In terms of storyline, CT has a nice one, but I like CotD better, being more relatable if not too linear. I've heard that the settings of this game is also the ones in the novel. I'd love to read them some day.
• train bugfix.
• Fixed "Saved Verity" achievement bug.
Steal the Black Cat, the world's unluckiest diamond! An interactive heist caper.
Steal alien powers to outlast your opponents in high-stakes interstellar combat!
In this court intrigue, will you find true love, gain a crown or lose your head?
A philosophical lunar romance with game designers. What defines a "good" ending?