It's very tactical a lot more compercated than world conquer 3 and games like that.
I enjoyed earlier versions but latest changes to fatigue are so unrealistic to make me stop playing. SS unit sported by two inf and one panzer turn one attacks one Russian unit not behind river or in forest, after two attacks SS unit has 100% fatigue? Explain that.
Great game John. Thanks for the timely updates and all the hard work you've put into this app.
Needs a brief tutorial Otherwise, awesome game!!!
Unrealistic Hex based similarity to other wargames great. Promotions unrealistic as they should be instead seasoned, trained, veteran, elite. Your equipment would dissapear after some use - which should be reflected by supplies/ammo. Pontoons should not disappear after use as engineers would reuse the equip in real life. Manpower should be reflected as recruitment is a major war activity. These fantasy promotions seriously detracts. It has a potential framework for grognards but it still needs work.
Very happy I enjoyed this game very much. Simple enough to play on your spare time, complex enough to keep you thinking.
+ Resource not always active fix
+ Dugouts & minefields cannot be selected once placed on map
+ Campaign refinements based on email feedback (easier)
+ Units on the edge of screen appear smaller
+ Terrain generation/variation enhancements
+ Replacing some of the really old code
+ Two new background patterns 16, 17
+ Minimap: Bigger maximum size
+ Tweaks to reinforcement flow
+ Icon improvements III