"Though the story remains quite short, it's full of hidden treasures and things to do." - JayIsGames (http://tinyurl.com/kd8lfrw).
"They all stare at you expectantly, like children waiting for you to tell them a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions.
There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it. An entire day of investigation has turned up nothing. No one even seems to have a proper motive. You are almost tempted to confess to the murder yourself.
No big deal. Most of the time when you do this the murderer breaks down and confesses half way through your speech anyway. All you have to do is stall and wait for the guilty party to slip up. People love talking about themselves. If you wait long enough, they always end up revealing something you can use."
Inspired by Agatha Christie's Hercule Poirot stories, "Death off the Cuff" is a short Interactive Fiction (Text Adventure) game, in which you must bluff your way through the traditional revelatory monologue at the end of a crime story. Can you make the murderer reveal him- or herself, without letting anyone know that you hadn't already solved the case? Type in the topics you want to talk about, and watch as the game generates your own unique detective monologue.
If you enjoy this game, consider trying "The King of Shreds and Patches", also available on the Google Play store.
- A complex crime plot to solve, inspired by Agatha Christie's Hercule Poirot stories.
- Conversation based Interactive Fiction game play
- Colorful characters and illustrations
Note: There is an issue with the custom keyboard on some Sony models not working with the game. This can be fixed by either switching to the standard Android keyboard in Settings: Language and Input, or downloading the Swype keyboard from Google Play.
"A simple idea so sweetly designed your cup will soon overfloweth with fun, 'Sugar, Sugar' plays like a game that was meant to be on the touch screen all along; the production is seamless and well suited for players of every age" - jayisgames.com
Draw to direct enough sugar in all the cups in each of the 35 levels.
Draw anything you want and direct the sugar anywhere you want in the bonus sandbox mode.
Whether you want to play classic Infocom adventures or the Inform-based works of modern IF authors, it's your choice !
Download publicly available Interactive Fiction from the Interactive Fiction Archive with the built-in search tool or transfer them from your computer to your device's SD card. ZMPP can automatically recognize a large number of popular classic and modern works of Interactive Fiction.
This is the official Android version of the "Z-Machine Preservation Project" (ZMPP), based on the Open Source project at http://github.com/weiju/zmpp2
Issues can be reported under:
- All Z-story versions except 6
- save games in Quetzal format (are stored on the SD card)
- search and download stories from the Interactive Fiction Archive
- reads plain Z-Machine format or Blorb
- colors, styles, character graphics font
- unicode support
Currently not supported:
JFrotz can be used to play Z-Machine compatible interactive fiction games, e.g., the stories created by Infocom (Zork, Enchanter, etc.) and modern stories created by the Inform compiler.
*** You will need a Story File to use JFrotz ****
A search for interactive fiction will result in a huge list. Many story files can be found on the Interactive Fiction Archive - http://www.ifarchive.org/
JFrotz supports Z-Machine compatible story files.
Story files must be saved to the device's file system, e.g., the sdcard, to be used. JFrotz does not (yet) come with any installed story files.
*** This is an initial version of the software ***
Version 0.2.4 is an initial version of the software. It has some known issues and an unpolished user interface.
JFrotz should support most of what the unix/linux version of frotz supports, e.g.:
* 1.0 Z-machine standard compliant, with the exception of scripting.
* Save/Restore in standard Quetzal Format. This allows games to be saved on your device and restored on a different computer, which works nicely with Dropbox.
* Settable rows for backscroll.
* Improved soft keyboard support, including autocomplete
* font support for accented characters
* Note: The "Fit Height" mode for the number of rows is optimized for use with either a hardware keyboard or the built-in ZBoard. It does not play well with the soft keyboard, which constantly changes the height available to JFrotz. For soft keyboard use, please choose a fixed number of rows, which will provide a backscroll.
What is currently being worked on (Expect updates at a high rate):
* Support for copy text
* Editable Command history
* Macro capability
* Story Library (in addition to basic file access)
* File playback
* Frotz hotkey functionality
JFrotz is currently available for both Android and J2ME devices.
Frotz Inform Interactive Fiction Zork Infocom Z-Machine
This project is based on the original "Hunky Punk" created by Rafał Rzepecki.
Tads support (Tads 2.5.14, 3.0.18)
Improved Z-code support (Frotz 2.50)
Swype, voice, 3rd party keyboards
Font size preference
Please report issues & submit enhancement requests at the project website
10$ Challenge !
You earn a "World Record" medal in a puzzle if you find a solution, which is better than anything we (the developers) came up with. We would love to see these solutions and will honor your brilliance with a 10-dollar reward. For detailed instructions look at the end of this page.*
So what is the game about ?
Place arrows to guide zombies through a labyrinth in order to destroy human buildings. You win once all of the settlements lie in ruins. After some easy introduction puzzles the difficulty will increase and provide you with hard challenges – don't get too frustrated ;)
What is awesome about our game:
• There are zombies :D
• Two independent game modes
• 14 challenging puzzles
• Earn awards depending on the brilliance of your solution
• A quick and easy introduction to the game via a tutorial
• Supports landscape and portrait mode in all resolutions
• No special permissions are required for installation – it is safe to try it out
• View the stats of your attempts
Background & upcoming development:
The game is a small indie project with classic 2d sprite graphics and without any funding. Originally we intended to implement 42 levels and three game modes. We also planed on featuring a map editor and the possibility to share your own levels. Even though this game is fully developed and exhaustively tested, we see it more as a trial run for a second version, which then would include these features and additional levels. If you like this game (and concept) or if you have any suggestions please let us know.
Of course there is a footnote with a few rules when money is involved :)
• The offer only holds for “Puzzle”-mode rooms.
• For privacy and security reasons we will only use PayPal for the transfer.
• Only the first one to find a better solution to a puzzle will receive the reward.
• To claim your reward, please send us an email with your solution attached. In general this will be a screenshot, but you could also draw us a picture if you’d like to. It is important that we can see the arrow placement in order to reproduce the record and get you your reward.
• We reserve the right to withhold the reward for any reason we see fit.
• The “World Record” medal is easily recognized. You receive an in game notification that informs you of your world record. If you are awarded in this way, feel free to send us a screenshot of your solution (the placement of the arrows has to be visible).
This game harks back to the original text adventures of the authors youth - Colossal Cave, Sphinx Adventure, Zork. Experience a tiny subset of the majesty of this genre without the painful need to actually type text on a mobile device.
In 1979, most affordable personal computers did not have a lot of memory. One of the "affordable" ones that cost about $795 was the Commodore PET with 8K of memoryof which only 7123 bytes were actually available for a BASIC program. While large mainframe computers with 200K could run that early adventure called Colossal Cave Adventure (1976, Will Crowther) and some of the larger (i.e. more expensive) personal computers with then expensive floppy disks were running games such as Zork or Dungeon, a system without that extra hardware was somewhat limited.
Having enjoyed Colossal Cave, Roger Chafee wondered if it would be possible to create something similar to run on these smaller computers - after a couple of intense work weeks, he wrote a program called Quest. This is a re-creation of that program for Android. It shows what can be done with a bit of creative effort, even with limited resources. As a bonus, it is fun to play.
Most people can complete this adventure in about 2 hours, although it has been done in an hour, and some people haven't finished it after a day of frustrating search.
Can you find the pirate's treasure and get it out of the cave?
Visit the developer's web site (http://www.cyberspyder.com/Android/Quest.html) for more details.
If you enjoy Quest, please leave us a good review. If you run into any problems, please contact us so we can resolve any issues.
Release 0.82: fixes 'save' command; users can now toggle soft-keyboard; new game included.
You awaken in a morgue with no memory of how you arrived. Journey deeper into your fears, regrets, and doubts as you explore the ruins of what appears to be a hospital. Can you survive a psychological trip through a nightmarish dreamscape? But then again, dying is a far cry from the most frightening thing that you will face.
There are four endings. These are your first times. Open your eyes...
Note: the application contains ad kindly note If you installed Dr. Web Antivirus will consider this ad as a virus, and the application 100% clean, and Google Play check all Software they have and don't allow any software contain viruses to be hosted for them, and any Question I am ready to answer ..
Assist Holmes and Dr. Watson as they are summoned to a secluded English country house by a coded message. They arrive too late to save a life, but pursue the trail to unmasking the murderer through a series of perplexing clues.
Based on the Oxford University Press edition of Sherlock Holmes: The Valley of Fear, this hidden object puzzle game features stunning art and stimulating puzzles designed by award winning game producer SecretBuilders. Each brain-teasing level unfolds a scene from the book with beautiful illustrations and audio excerpts.
• Audio narration and book scene illustrations in each level!
• Many gorgeous fairy tale scenes across lots of challenging hidden object games levels
• Two puzzle modes of free game play: find by picture or by word
• Magnifying glass feature to zoom in on those hard to find objects
• A fun and enjoyable free game for kids to fall in love with reading and classics education
• Among the best educational games for kids and adults to develop visual and spatial puzzle solving skills
• Award-winning audio and illustrations from Oxford University Press
In Dot Fusion you have just one shot to set off a chain reaction large enough to conquer each level. Time your move wisely and interpret the pathway of incoming dots and particles in order to be successful. The object of the game is to try to create the largest possible chain reaction! The possibilities are endless!
-More levels added regularly with increasing difficulty
-Global leaderboards - defeat your buddies and enemies alike
A true test of intelligence, mind power and judgement, this game is always described as hugely addictive... So give Dot Fusion a try today!
"even more addictive than flappy bird"
"I can't put this down, frustrating, but addictive"