Story driven crossword Games only mechanic is to guess words which have been censored. Neither plot nor lore are worth the price for me. I admit, I've bought it without research at all. I was hoping to get experience like Dark Room. And mechanics included could give it to me. Unfortunately, they didn't grip me at all.
Not worth it Definitely a good game, however the ending was terrible, and the gameplay could be better. Needs to be longer at the very least, or even have a less obvious storyline.
Great idea, Okay delivery The atmosphere here is fantastic. Some of the answers gave me chills as I realised what the 'Department of Communication' had censored in a given letter, and why. That being said, the fiction isn't handled especially delicately, and certainly once a decidedly human (if sadistic) relationship develops directly between you and the censor, some of that creepy detachment is lost. Secondly, I was very surprised at how short and linear this game was, given it's a paid title. All in all a lovely gaming experience I'm glad I had, but did feel a little disappointed at the end. 3/5
Minimalist 1984 style text game I enjoyed it. Never played a game like it. It was long enough and I liked the ending. You have no impact on the outcome, you're strictly along for the ride, but it's an interesting ride. The sense of gleeful malice emanating from The Department is horrific, and at times a little jarring.
Frustrating A good and innovative concept, however if you got stuck on anything, that was it. You either had to keep staring at the puzzle hoping you'd come up with a word you hadnt tried yet, or you had to look it up on line (something i hate doing). And some of the words were pretty tough!
A promising idea lacking in execution Blackbar is an interesting idea. The 1984-esque setting is suitably creepy with its totalitarian vibe and vintage presentation. The premise is interesting and though limited manages to convey the narrative effectively and makes the game somewhat addictive. There are a few issues I have with Blackbar though. For one, I found the play length to be too short. With this kind of premise you could easily have a chapter type design with each chapter telling a different story set in the same world, or one developing story from different character point of views. Right now the story of Vi and Kenty feels like one piece of a larger, missing puzzle. Secondly, more to do with the gameplay itself, I found some of the puzzles to be unnecessarily hard - in particular 'Subculturia' sticks out as something that I never would have thought to guess! Challenge in a game is a good thing, but so is remembering that players don't have all the pieces of the puzzle like the developers do. Overall, I enjoyed playing through Blackbar despite the short length and disappointing ending (underwhelming and too 'fairytale') but can't give 5 stars based on what this game could have been yet falls short of.
-Blackbar 1.0.3 fixes some issues with alternate spellings and scrolling to uncompleted words.
-Blackbar 1.0.1 fixes some issues with custom keyboards.