No pay to win here, just good old fashion real time strategy, income spending time management. Best defense or best offense. Skirmishes can last as long as it takes to win, there is a save option for long single player skirmishes. Extractors and Fabricators give you income, took me a while to realize, I played first game thinking income was stable, time based using only command center income. Other than than, very fun gameplay.
Im still trying to think of the last time i better spent a dollar. Its pretty clear once you get in game that the creators are avid RTS players themselves. All the best features of SupCom and C & C with suprisingly fluid movements for a phone game. For Corroding games: when i enter a match as an observer (ex. 6p map in a lobby that had 8p) and ally control is turned on, i am able to control my "allies" and there is no fog. Meaning i can control my allies AND see all enemy movements.
Amazing Game! I bought it after exhausting the demo version, and convinced friends to purchase it as well to play together. Great, easy controls that give complete command to the user. One thing I miss is not having a unit cap though. If you could, could you add an option for unlimited unit production? Especially if I am playing on PC or something more beefy than my phone or hosting it on my PC. I LOVE large scale wars. Don't get me wrong, the unit cap is large already, but I always seem to hit it in-game. Please give an option for unlimited units!!!
A little easy on single player. At 4v1 impossible mode I can beat it pretty easily (admittedly it can take an hour or more). Survival I've gotten to level 1000 and I can easily reach lvl 2000 if I just had the time. Haven't tried 5v1 impossible mode though so idk.
All right I have four ideas I will start with the easy ones to do then go on to the more Ludacris ones. 1: A flamethrower Tank. 2: A stealth air or ground unit that can turn invisible for a period of time. 3: A experimental gunship that is the offensive version of the flying fortress (that doesn't transport units). 4: A teleporter that can hold units like a drop ship and teleports them to another teleporter you built of your choice ( maybe needs recharge after teleporting)? Just some ideas. Thanks love the game!
No complaints here this game is just downright awesome! Once you get the feel for it any level is a breeze! Definitely a Total Annihilation feel which brings back good memories! Keep it up guys your rockin it! ~UPDATE: So I'm thinking more water units or an ability to build water type buildings would be good.
Rusted Warfare 1.11
-New Multiplayer Replays!
--Watch recorded multiplayer games at up to 32x speed
-3 new mechs
--Mobile Turret - Deploys for extra range and a shield
--Artillery Mech - Long range, can move while firing
--Minigun Mech - Fast firing, speeds up as it fires
-New mission: 'Spider battle'
-Lots of path finding optimisations
--Solved paths are shared between clients to reduce load
--Units are more responsive to new orders in multiplayer
-Lots more, see full changelog
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