Andrea Chen (fallinghawks)
I like the concept, but I have a couple criticisms. I got stuck for some unknown reason on Chapter 2. I had completed all the games in that level but it would not let me into Chapter 3 (the ram was still dimmed out, which took me quite a while to notice.) I thought it might be because #15 the balls don't meet simultaneously, but after several replays it didn't help. I had to replay all of them again in order to continue to 3. It would be much better if a) it were indicated which game you had "failed" and b) the "level complete" was more obvious. Also the game is excruciatingly slow, it would be nice to be able to speed things up.
Nice concept. Minimalist design. Intuitive mechanics. A lot of thought and planning went into each stage of this game. I give big props to the developer for that. Seeing the solutions play out successfully is satisfying. The nature of the concept allows for a limited number of possibilities. I didn't find this particularly complex or difficult. I can see how the premise made it hard to scale the difficulty level. So, not a life-altering experience, but the core concept is solid and satisfying.
9 people found this review helpful
It is an average puzzle game. I didnt like the high contrast user interface so it's a no for me because it hurts my eyes just to look at it. The puzzles were rather easy as the choices in the first move is limited to 4 (either swipe up,down,left or right), and in some levels there is the move effect as it forces you to make another swipe but overall I could just use trial and error to solve all the problems. Although, I am not going to lie at the fact I enjoyed the game in the last 2 puzzles.
18 people found this review helpful