I admit, I was bribed with an in game item to write this review. That said, I've been genuinely enjoying it. There's something very satisfying about learning new spell patterns. I'm hoping that one day Erin will get to wear some real clothes (maybe even armor?), and more of a storyline will appear (to be fair I'm apparently 3 percent into the game), but I'd say this is worth checking out.
ERIN is a new concept to me, and I've already played alot of games. I know one of its appeal is the pixelated character/monster but i would love to see improvements with the graphics/skill effects. Still this is a real challenging and enjoyable game as it is now. Keep up the good work and pls continue to polish this rare gem!
Old review: A legit good game guys, but it's too slow imo and i hope there's a turbo mode that increase the game's speed by 20% or something. New review: Now the game runs at an acceptable pace after the new update that brings the option to speed up the game arrives. Gj devs, you did good \m/
Erin is a curious game. It is about turn based combats - think Final Fantasy - were you select spells (either from a list or by typing it) and then perform a small timing task to determine the power of that spell. It's weakness is the repetition, where the only thing that varies is the type of the spell to cast. The game also lacks certain things that prevents it to stand out as a mobile classic, such as better (remarkable) music, background variety and a Storyline. In its current presentation, the game plays as a grinding fest so it may bore easily. I hope the designer take a look into this because it has great potential.
The combat is unique and cool. It gets really stale though because there really doesn't seem to be a story and the ONLY thing you do is combat; there's no NPC interaction, no equipment to find, no hidden quests or any objective other than run-swipe-poke, run-swipe-poke. Collecting spells would be more meaningful if there was the potential to combo them, but that doesn't seem to be the case.
I'm having a blast! The rune patterns as a spell shortcut is very handy. I like identifying enemy weaknesses and exploiting them. Definitely going to hunt down every last spell, and hopefully some shoes for Erin. Running around everywhere barefoot all the time, ow!
Thank you all for your support and improvement tips. The list of updates below is based on your feedback. ENJOY!
- Game speed option now available in Options menu
- UI speed option now available in Options menu (makes menu animations and transitions faster)
- Quit button added
- Android "Back button" closes spellbook
- Android "Back button" closes game from Main menu
- Android "Back button" un-pauses the game when in Pause menu
- Minor bug fixes
- Minor game balance adjustments