The combat is unique and cool. It gets really stale though because there really doesn't seem to be a story and the ONLY thing you do is combat; there's no NPC interaction, no equipment to find, no hidden quests or any objective other than run-swipe-poke, run-swipe-poke. Collecting spells would be more meaningful if there was the potential to combo them, but that doesn't seem to be the case.
ERIN is a new concept to me, and I've already played alot of games. I know one of its appeal is the pixelated character/monster but i would love to see improvements with the graphics/skill effects. Still this is a real challenging and enjoyable game as it is now. Keep up the good work and pls continue to polish this rare gem!
This game is very good. I would have given it a full 5 if it wasn't as hard to beat the group's so early on. Other than that great game, keep it going ☺
Old review: A legit good game guys, but it's too slow imo and i hope there's a turbo mode that increase the game's speed by 20% or something. New review: Now the game runs at an acceptable pace after the new update that brings the option to speed up the game arrives. Gj devs, you did good \m/
I like it! The gameplay is quite unique: casting spells requires you to complete a pattern and if you managed to perform them well, you would have a neat boost to whatever you're casting. The monsters also have these descriptions which kind of draws you more into the story. Beautifully animated, challenging battles, highly recommended if you're looking for a spellcasting RPG with interesting mechanics.
Wish there was more character based development. The game story and world is rich. Yet the titular character, Erin... Doesn't so much as think to herself. After finishing Samurai Jack... I long to follow a heroes journey in a distant land. But I'd love to know their heart, not just their will.
Thank you all for your support and improvement tips. The list of updates below is based on your feedback. ENJOY!
- Game speed option now available in Options menu
- UI speed option now available in Options menu (makes menu animations and transitions faster)
- Quit button added
- Android "Back button" closes spellbook
- Android "Back button" closes game from Main menu
- Android "Back button" un-pauses the game when in Pause menu
- Minor bug fixes
- Minor game balance adjustments