Good story, there are some holes in the plot though, like how the cube came, how was the rift made. Did the main character exist in our world or some different dimension. Choices don't seem to have a lot of impact, and real time progression doesn't seem of any use. Developer should remove it or implement it in a better way. Good enough controls.
I was expecting a little more choices to be made that will affect the outcome but since your choices don't really do much to the story it feels like im just reading with a break or two. The references felt forced and there were to many.of them. Would I recommend this to some one? No I would not.
A bit buggy at certain areas like how when they gave the choice of checking the yellow side of the cube option, it brings me back to a previous conversation. Also, why is there no restart button? Controls are a little confusing.
Fun enough 'choose your own adventure' style game but I don't feel my choices affected the story in any way. And the 1980s references felt over-done / too frequent at times.
Very good story but choose your own adventure options do not seem to make a difference to the story. It was shorter than I expected as well. I would have rated higher but for the two issues I mentioned above.
A very good story with some nice 80's references. It's unclear if there are any actual story branches or if your choices really matter though. It was pretty short even with some unnecessary "waiting" parts (similar to Lifeline but shorter).
The adventure begins! This is the initial release of Finn in 1989.
Roleplay a fantasy god - Decision maker - Text adventure - Chat stories sorcery
Text based quest, mix of Sci-Fi and horror in the veins of Alien and Dead Space