A Google user
It's a huge improvement from the first game, adding a variety of features and mechanics that allows players to grow their own base and personal turrets. But when I reached the first boss, it was insane! Guided rockets swarmed my tower almost every 10 seconds, and my my turrets were shocked into submission, rendering them immobile and useless against the high damage rocket swarm. There was also a bug on the boss where power-ups are still fuctioning when it says they're not allowed for the level.
9 people found this review helpful
Chad Payne
I do enjoy the game but I would change a few things. During battles: when you upgrade a tower there is no indication of which towers are the strongest. You have to select each individual tower to see the stats. I also wish you could select for certain towers to ignore units, such as wasp only attacking air at certain times. At base: when upgrading units there is no indication about what the parts are doing. It's too easy to recycle upgrades, should have to confirm. Interface is a bit cluttered.
37 people found this review helpful
A Google user
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The gameplay, defending your tower, is pretty good. Moving turrets to the middle to quickly reload in-between waves is fun. Just one problem though, when you don't have enough fuel for a mission, you're (mostly) stuck waiting half an hour or more just to play the main part of the game. Never mind the long construction times, never mind that you have to spend premium credits just to use your super weapons after the first free use, I could've given the game four stars if it weren't for the fuel mechanic.
14 people found this review helpful