In the first of this series there are thirteen teaching strategies focusing on:
- Time Wasting
- Talking During Lessons
- Lack of Attention
- Shouting in Class
- Short Attention Span
- Poor Self Image
- Whole Class out of Seats
- Request for Reinforcement
- No Response to Reinforcement
- Pushing in Line
- Poor Listening Skills
- Leaning Back in Chair
- Late Assignments
Each strategy follows the format of:
- A description of the problem.
- Probable causes of the problem.
- The strategy's goal.
- The plan - how to implement the strategy.
This app is suitable for use by Android Tablets.
“Lesson Plan Ideas” is a free, simple and a handy "Lesson Plan” tool for teachers, trainers and educators who can create and plan for teaching lessons readily.
The App Features:
- Daily Lesson Planning ideas for
-- Starters or Openers
-- Active Learning Activities
-- Plenary / Closure Activities
- How to use the application
- Lesson Plan Builder
- Option to Share Your Ideas related with
-- Teaching Subjects like English, Math, Drawing, etc.
-- Language Classes like Japanese, Spanish, French, Italian, Portuguese, etc.
-- Teaching Music & Dance Lessons for Piano, Guitar, Rumba, Ballet, Tango, etc.
Save Time on searching for ideas and planning for engaging lesson activities, use “Lesson Plan Ideas”.
You can even share this app with fellow staff, teachers and educators who can benefit just the way you did.
ClassFlow - the “all-in-one” teaching tool for creating & orchestrating interactive multi-media lessons across a connected learning environment. ClassFlow has received 2014 commendations from prestigious organizations such as SIIA and The ComputED Gazette.
Open a free account on www.ClassFlow.com and use the ClassFlow suite of mobile apps to enhance your classroom interaction, personalization & collaboration.
ClassFlow Teacher app (for iPads & Android-powered tablets)
ClassFlow Student app (for iPads , Windows & Android-powered tablets)
How to get started?
Teachers can register for a free ClassFlow account and begin lesson creation & planning at www.ClassFlow.com, without the need to download any apps. ClassFlow can be used with any computer, any operating system and most leading brands of classroom displays (interactive whiteboards, projectors, etc.) & connected devices. To drive interactive lessons from anywhere in the classroom, any mobile device or tablet can be used with the ClassFlow Teacher app. To share content between teacher and student devices, there should be at least one connected student device with the ClassFlow Student app downloaded. All devices need an Internet connection.
Bring your classroom devices to life
—Deliver interactive multi-media lessons throughout your connected classroom.
Gain real-time insight and feedback
— Receive real-time insight into student learning and progress through rich interactive & differentiated formative assessment.
Differentiate instruction & assessment
—Customize multi-media lesson content based on individual learning style & conduct self-paced, leveled assignments.
Use one single platform for creating & storing your interactive multi-media lessons
—Search & import existing content such as SMART Notebook files, PDFs, Microsoft Word & PowerPoint™ docs, Promethean ActivInspire flipcharts, and video files from multiple sources - Google Drive, OneDrive, Dropbox, external & local drives, and the web.
Note: Access ClassFlow using your Microsoft Office 365, Facebook, or Google log-in credentials.
With ClassFlow Teacher App you can:
• Navigate your lesson while displaying it on your classroom display, from anywhere in the classroom.
• Take a picture; share it immediately with your class to start a collaborative discussion.
• Control a live polling session, including a pause for teachable moments.
• Interact with and annotate lesson content from anywhere in the classroom.
• Share interactive content with students on their learning devices.
• Send differentiated content to student learning groups.
• Assess with a range of question types- text, multiple choice, creative response, equation, math, true/false, sort & order, etc.
• View real-time progress on your live assessment screen.
• Allow students to demonstrate learning in a wide variety of ways, including open-ended activities, such as graphs, diagrams, photographs, and extended written responses.
• Access your lesson notes while navigating the lesson.
With the ClassFlow Student App students can:
• Join a ClassFlow lesson with any connected device through Android, iOS, or Windows 8 apps or from a web browser.
• Receive lesson content from the teacher, customized to their learning styles.
• Creatively respond and contribute to the lesson by drawing, writing, annotating, etc.
• Participate in real-time polls, quizzes, surveys, and self-paced tests.
Please note this app requires your email address to be verified to secure content. In the event your email address is not recognised, access to the tool will be removed. To minimise disruption to your service, please use your school staff email addresses or easily identifiable personal tutor addresses when creating your account.
I hope this saves you a lot of time by accurately identifying skills needing improvement.
“A sharp, slick recreation of Goldberg's artistic work that offers a unique and accessible puzzle challenge.” —Touch Arcade http://bit.ly/IQAvx0
“Fans of cause-and-effect puzzles should not miss this.” 5 Stars —PadGadget http://bit.ly/1cxgwMr
The first and only official Rube Goldberg puzzle game. Solve everyday problems in Rube’s trademark elaborate whimsical style by creating hilarious machines. Is pouring a glass of juice just too straightforward and boring? Try using a jack-in-the-box, magnifying glass, string and a cymbal-wielding friend to achieve your goal. The more creative your solution the better!
From award-winning designer David Fox, designer of the classic LucasArts graphic adventure game “Zak McKracken and the Alien Mindbenders” plus SCUMM scriptor on “Maniac Mansion”.
Rube Works is widely adopted by a growing number of elementary and middle schools and is fast becoming one of the years favorite educational games. Aligned with CCSS (Common Core State Standards) and NGSS (Next Generation Science Standards), Rube Works is a standout app that effortlessly bridges the worlds of gaming and education.
• Only official Rube Goldberg game, based on his original cartoons
• Google Play Achievements
• 18 Challenging Puzzles
• Beautiful Graphics
• Support for tablets and phones
• Aligned with CCSS/NGSS
• COPPA-compliant, no ads, no in-app purchase
• Text in English, Spanish, German
“If you like building crazy contraptions, you'll love this app.” —CNET http://cnet.co/1a1ShUL
“Rube Works puts a fun twist on learning.” —Common Sense Media http://bit.ly/1hWQ9ki
“This app is amazing and rich on so many levels.” —NSTA Recommends (National Science Teachers Association) http://bit.ly/1dJbzpy
“…Electric Eggplant has done a great job converting Rube Goldberg’s work” —Pixelvolt
“I highly recommend this app for the budding engineer or those with a knack for making contraptions!” —Teachers With Apps http://bit.ly/1mGmRh3
“Highly recommended!” —The iMums http://bit.ly/1e6fDLe
Designed and Produced by Electric Eggplant. Engineering and Art by Kalani Games. Produced by Heirs of Rube Goldberg. Originally published with Unity Games.
ABOUT ELECTRIC EGGPLANT
Founded by David and Annie Fox in 1992, Electric Eggplant has consistently garnered kudos on its games, educational software, and books and apps for kids, tweens, and teens. David began his game design career in 1982 at Lucasfilm Games (LucasArts). During his decade there he helped invent the classic point-and-click graphic adventure genre. David is the Game Designer and Executive Producer on “Rube Works”. ElectricEggplant.com
ABOUT KALANI GAMES
Kalani Games is a game design & development studio in Austin, Texas. Founded by industry veteran, Kalani Streicher, Kalani Games has developed games for mobile, social and online platforms, pushing the boundaries of original, innovative and new game play experiences. KalaniGames.com
HRG (Heirs of Rube Goldberg) is a family-run company led by Rube’s granddaughter, Jennifer George. Their mission is to raise awareness of Rube’s work and to license the intellectual property to appropriate entertainment and media partners who will remain true to the spirit of her grandfather’s legacy. HRG works in tandem with RGI (Rube Goldberg, Inc), the non-profit arm whose mission includes education outreach programs for students and tinkerers of all ages through Rube Goldberg Machine contests around the globe. RubeGoldberg.com
Raymond Alligator is a super smart, super shy 5-year-old who feels left out when big sister Sheila has a friend over. He and his teddy bear are tighter than tight, but lately Raymond’s wondering if he needs someone else to be his friend. Making a new friend sounds like a great idea but, well, it can also be kinda scary. This fully illustrated digital picture book features music and read-to-me audio narration. It also includes a unique guide for parents interested in helping their kids with social and emotional learning. Ages 4-8.
Visit RaymondAndSheila.com for more info.
• Read-it-to-me narration and character voices
• Full soundtrack with music and sound effects
• Voice and music can be turned off so parent or child can read the book
• Automatic bookmark so you don't lose your place
• Unique friendship skills/social and emotional learning guide for parents and teachers
“...a delightful journey into problem solving and a thoughtful look at relationships.”–Lynette Mattke, CEO, PicPocket Books
“It’s a resource for the child to help himself.”–Sharon Silver, founder Proactive Parenting
“...a children’s book that provides a rich, experience and a solid, engaging story as well.”–Brooks Jones, Writer/Illustrator of “I Don’t Like Pink!”
“...reminds us that there is always hope for a friend, and new friends are possible... my kids and I loved the humorous ending.”–Melissa Tayor, Imagination Soup
“...takes a holistic approach ... to seed social emotional learning through interactive play.”–Amy Jussel, Founder, Shaping Youth
“...a beautiful story that I can easily see being used as a read aloud in a classroom.”–Angie Harrison, Apple Distinguished Educator
“Bravo to Annie Fox and Electric Eggplant!”–Teachers with Apps
“The charming sibling characters help kids talk about their feelings and understand other people better.”–Megan Panatier, MS, CCC-SLP, Avocado Technologies
ABOUT THE AUTHOR
Annie Fox, M.Ed., has been teaching, writing and creating innovative content for kids for 30+ years. Her first picture book "People Are Like Lollipops" (Holiday House) was published before she was legally old enough to sign the contract. Since then Annie has designed many classic kids’ computer games. She’s also written several award-winning books for tweens and teens, including the popular Middle School Confidential series. AnnieFox.com
ABOUT THE ILLUSTRATOR
Eli Noyes’s involvement with media creation goes way back and covers a wide range of disciplines. Starting as an animator he created his own wacky brand of short films, picking up an Oscar nomination along the way. Eli’s work includes projects for Sesame Street, HBO, Scholastic, Nickelodeon, MTV, Pixar, Disney and Oxygen Media. He was co-creator of the Nickelodeon children’s television series, Eureeka’s Castle, and directed two recurring segments on MTV’s revolutionary television series, Liquid Television. In the “swamp” at Alligator Planet, Eli continues the tradition, creating short films, directing animation for documentaries, consulting on kid’s television and web projects. AlligatorPlanet.com
ABOUT THE PUBLISHER
Founded in 1992 by David and Annie Fox, Electric Eggplant has been on the forefront of multimedia design and production. In their 37 years of marriage they’ve partnered on dozens of ground-breaking projects including co-founding the Marin Computer Center (1977)—the world’s 1st public-access microcomputer center—games, educational software, Emotional Intelligence content, and books for kids, tweens, and teens. David began his career in game design in 1982 as employee #3 at Lucasfilm Games (now LucasArts). In 2010, the company began creating story apps starting with their Middle School Confidential apps, “Be Confident in Who You Are” and “Real Friends vs. the Other Kind.” ElectricEggplant.com
"Excellent and well written with a lot of valuable content... definitely worth checking out."—Crazy Mike's Apps
Middle school social drama can flare up without warning and turn your world upside down. At times like this, you may wonder, “Who are my real friends?” Based on the second book in the award-winning Middle School Confidential™ series, Real Friends vs. the Other Kind follows Jack, Jen, Chris, Abby, Mateo, and Michelle from the first app as they forge friendships and navigate tough social situations. They run into relationship issues such as making friends, resolving disputes, and dealing with gossip, exclusion, and cyberbullying.
Written by teen expert and anti-bullying activist Annie Fox, illustrated by Matt Kindt, and published by Free Spirit Publishing, this graphic novel app enables readers to zoom right into the story world. The app puts decision-making power into the hands of readers, with interactive quizzes that test what a real friend would do in a given situation. With beautiful full-color illustrations and richly layered audio made up of movie-like sound effects and music, Real Friends will be a surefire hit with 8- to 14-year-olds (even those who don’t like to read!). As a bonus for parents and teachers, this app puts thought-provoking storytelling and solutions into the hands of teens who deal with tricky friendship issues every day. It will challenge teens to think about their friendships in new ways and encourage them to stand up for themselves and be more empathetic.
“...Annie Fox’s series of graphic novels was cutting-edge in print—[but] even more amazing [as an app]! I am delighted to see the quizzes... These interactive activities can help young people integrate the important lessons from the novels into their lives. Electric Eggplant has really perfected an otherwise near-perfect series with this additional interactive content.”—Carisa Kluver, Digital Storytime
“...even better than its predecessor. Is there any way to give a five-and-a-half star review?”—Lory Gil, Padgadget
“Two thumbs up! This is a series not to be missed.”–Andrea Gardner, Applicable2U
“Who needs to pay $8 for a movie ticket, when you have the drama of middle school right in your hand?”—Lori Calabrese, National Children’s Books Examiner.com
“Will challenge teens to reflect upon their relationships and think critically about what it means to be a true friend.”—Mindy Douglas, Software Smoothie
• Graphic novel format for easy reading
• Interactive quizzes test what you would do in a sticky social situation
• Page swipe or touch page edges for easy navigation
• Auto-save feature remembers your place in the story
• Info page allows you to jump to the beginning of any of the 8 chapters
• 38 pages of story plus bonus Meet the Cast pages
• Two modes of reading: full-page mode or double-tap to zoom-in for frame-by-frame reading
• Movie-like sound effects and music (enhanced sound in zoomed-in mode)
• Compelling stories that deal with universal tween and early teenage stumbling blocks:
+ The Boyfriend/Girlfriend Zone
+ Communication problems
+ Conflict resolution
+ Out of control emotions
+ Friendship issues
+ Peer Approval Addiction (doing whatever it takes to fit in)
• Thoughtful solutions for teens grappling with personal and social issues
• Designed for the hard-to-reach “tween” age group, including reluctant readers
• Powerful addition to an advisory or character education curriculum
• Ideal for teachers who use technology in the classroom
Electric Eggplant is a member of Moms with Apps, a collaborative group of family-friendly developers.
Recommended Ages: 8–14
Categories: Books, Reading, Graphic Novels