Content rating
Teen
50+
Downloads
Content rating
Teen
Language
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About this game

The grid arrives fully loaded — 49 tiles arranged in seven columns, each one a tiny character in a suit or a hoodie or a red dress. You tap two adjacent tiles to swap them. Line up three of the same type in any direction and they disappear, the rest shift down, and new tiles drop in from the top. This is what Elevator Rush is, stated plainly. What keeps you in it is harder to explain.

Part of it is the scoreboard in the top three corners. Time counts down in the orange box on the left. Moves count down in the blue box in the middle. Your score climbs in the magenta box on the right. All three are running simultaneously, and the level ends the moment any one of them gives out. Reaching 530 with 45 seconds and 13 moves still on the board — the screen reads LEVEL CLEAR and you feel like you planned it. You probably didn't. That's fine.

The combo logic is what makes a session unpredictable. A match sends tiles falling, and the newly arranged board may immediately form a second match without you doing anything. A chain of three consecutive auto-matches produces a score spike that makes the target number look suddenly achievable even when it didn't a moment before. Learning to set up cascades rather than just clearing whatever's obviously grouped is what separates the first ten plays from the next fifty.

Level 2 unlocks after level 1. Each subsequent floor has a different target, a different moves budget, a different time limit. The selector screen shows them as elevator panels — locked ones sit grayed out until you earn the right floor. There's no skip. No energy system. No monetized shortcut. Either your score hits the line or you come back.

The statistics screen tracks it quietly: total games played, best score, total time in the game, win rate, moves used. After a week these numbers read like a compact history of how you got better. The achievements layer sits on top of that — First Step, Fast Hands, Combo King, Streak Rider, Precision Player, Veteran Operator — none requiring separate modes, all tracking what you already do when you play normally.

The characters on the tiles don't do anything except look good. The background behind the grid is a building interior. The floor counter is in the corner. None of this is load-bearing to the gameplay, but it makes each session feel like it's happening somewhere, rather than nowhere.
Updated on
May 11, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
This app may share these data types with third parties
Location, App activity and 2 others
This app may collect these data types
Location, App activity and 2 others
Data is encrypted in transit
Data can’t be deleted
Content rating
Teen
Language
Learn more

App support

About the developer
FDC DIGITAL LTD
ksa0544966832@gmail.com
C/O PODPACK PODPAK, Bromley Pit Yard, Bromley Road, Stanton Drew BRISTOL BS39 4DE United Kingdom
+44 7898 195916

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